22nd August 2006, 11:33 PM
Hah... :)
It is odd though. While a year ago all of my GB/C/A carts were fine with the possible exception of several of my GBC ones, now... well... SMB Deluxe doesn't boot up (the most I've been able to get it to do in the past couple of years is get to the title screen, which quickly hangs... and usually it just does nothing), Zelda: OoS's cartridge broke and now is nonfunctional, OoA erased my save files, and so did Survival Kids... at least with the original GB stuff (when I turned on Kirby 2 and Donkey Kong Land and found them blank (as well as Mole Mania, but that one's had memory issues off and on for years, so that battery might not actually be dead... same with Kirby Pinball Land -- it is one of my older carts so it might be a dead battery, but given that the highscores were erased right after I accidentally flipped the power on and off a bunch of times... I suspect that did it. Same for Donkey Kong Country 2 on the SNES -- erased after a bunch of quick on/offs, but it's worked fine since so I don't suspect the battery.
In short... yes, turning the power on and off quickly really CAN erase battery-backed cart games' memory. :)
It is odd though. While I have several SNES games with possibly dying batteries (Super Mario All-Stars also is dying, I think), all five or six Genesis games I have with batteries are perfectly fine... you never can tell with these things...
At least Illusion of Gaia (what I'm playing right now, actually... very good game, better than I expected...) and Secret of Mana are fine. :)
That's very nice to hear, that default mapping with triggers as axes reminded me of my old Gravis Xterminator gamepad... it had analog triggers, which were mapped to the plus and minus ends of an axis. Needless to say, they were pretty much useless because no games actually had any use for such a mapping...
It is odd though. While a year ago all of my GB/C/A carts were fine with the possible exception of several of my GBC ones, now... well... SMB Deluxe doesn't boot up (the most I've been able to get it to do in the past couple of years is get to the title screen, which quickly hangs... and usually it just does nothing), Zelda: OoS's cartridge broke and now is nonfunctional, OoA erased my save files, and so did Survival Kids... at least with the original GB stuff (when I turned on Kirby 2 and Donkey Kong Land and found them blank (as well as Mole Mania, but that one's had memory issues off and on for years, so that battery might not actually be dead... same with Kirby Pinball Land -- it is one of my older carts so it might be a dead battery, but given that the highscores were erased right after I accidentally flipped the power on and off a bunch of times... I suspect that did it. Same for Donkey Kong Country 2 on the SNES -- erased after a bunch of quick on/offs, but it's worked fine since so I don't suspect the battery.
In short... yes, turning the power on and off quickly really CAN erase battery-backed cart games' memory. :)
It is odd though. While I have several SNES games with possibly dying batteries (Super Mario All-Stars also is dying, I think), all five or six Genesis games I have with batteries are perfectly fine... you never can tell with these things...
At least Illusion of Gaia (what I'm playing right now, actually... very good game, better than I expected...) and Secret of Mana are fine. :)
Quote:Don't worry about that ABF because there are 3rd party drivers out there for it that let you map the controller as you see fit. That's what I've been using, switching profiles as fits my needs. The only real improvement is I'd like to map the "guide" button to switch between profiles, with light status indicating which one I'm using.
That's very nice to hear, that default mapping with triggers as axes reminded me of my old Gravis Xterminator gamepad... it had analog triggers, which were mapped to the plus and minus ends of an axis. Needless to say, they were pretty much useless because no games actually had any use for such a mapping...