8th January 2006, 1:28 PM
The warping depends on individual's lag with the server and with the other players. I mean if you're playing world wide, expect there to be more lag than with regional. If you're familiar with PC games, you can expect regional servers, unless the individual player is lagging himself because of a crappy network, connection, or he's downloading while playing, to be pretty flawless. Take Counter Strike, with 40 people fragging away, I rarely see lag when I play on low lag, regional servers. However, if I play on a New York server while in the West Coast, the same kind of warping happens even when this is low velocity walking/running movement. The same is true of Battlefield 2, with 64 players at once. With low lag servers, 64 players can be fragging each other at close range without any lag, even driving fast vehicles without any warping.
That worldwide lag time just has to do with the fact that despite you sending signals at light speed, it still has to get processed, and then retransmitted acrossing the globe through various pipelines, and then from the other clients back to your machine. Obviously, the closer you are, the less that time is.
Same is true of Mario Kart. I've seen a couple people warp in regional games, but I suspect that its their own lag. When playing worldwide, its more common, but thats to be expected, and actually, I'm pretty impressed with the low level of overall lag experience with worldwide Mario Kart gaming compared to other online PC games.
This is not some puny 56k connection, we're talking broadband on the NDS WiFi. 4 players on Smash Bros online, should be smooth as silk in regional play.
Nintendo's always taken a conservative approach when it comes to policy. They're big on cencorship as you know, and this WiFi thing is just one form of it. You have to remember that these days, the majority of parents let their kids online, and with economic pressures and dwindling family values, they never gave much effort to raising their kids anyways. So its a double whammy of lack of child rearing and then a potentially dangerous environment. Of course, its Nintendo's prerogative to assist incompetant parents, but despite the relative lack of child rearing effort these days, most people are not idiots who fall prey to online predators, and most online gamers are not predators either.
That worldwide lag time just has to do with the fact that despite you sending signals at light speed, it still has to get processed, and then retransmitted acrossing the globe through various pipelines, and then from the other clients back to your machine. Obviously, the closer you are, the less that time is.
Same is true of Mario Kart. I've seen a couple people warp in regional games, but I suspect that its their own lag. When playing worldwide, its more common, but thats to be expected, and actually, I'm pretty impressed with the low level of overall lag experience with worldwide Mario Kart gaming compared to other online PC games.
This is not some puny 56k connection, we're talking broadband on the NDS WiFi. 4 players on Smash Bros online, should be smooth as silk in regional play.
Nintendo's always taken a conservative approach when it comes to policy. They're big on cencorship as you know, and this WiFi thing is just one form of it. You have to remember that these days, the majority of parents let their kids online, and with economic pressures and dwindling family values, they never gave much effort to raising their kids anyways. So its a double whammy of lack of child rearing and then a potentially dangerous environment. Of course, its Nintendo's prerogative to assist incompetant parents, but despite the relative lack of child rearing effort these days, most people are not idiots who fall prey to online predators, and most online gamers are not predators either.