17th December 2005, 12:50 PM
lazyfatbum Wrote:Yeah a central CPU and GPU 3 times as powerful as GC with twice the ram will barely have enough power to run Kameo.
Oh except for the fact that Kameo looked exactly as it did on GC as the Xbox 1 version and the morphing actually looked better on the GC version than the 360 version and the GC to 360 comparison shots happen to look almost identicle except for the fact that one has HD textures and the other doesn't.
We really don't know if the Revolution could handle Kameo or not. Seeing as how the 360 made the HD output possible I'd say no, the Revolution is not capable of handling Kameo as it is right now.
Dellusional much? I think you're omitting the higher polygon counts, seemingly endless draw distance, thousands of characters on screen at once, smoother animations, and better lighting.
Quote:But yeah, there's no way the Revolution will be able to display graphics better than XBox. I mean even the Gamecube had better looking games than the XBox and just because you up the power and abilities and possibly offer a new type of development tool to create real time pre-rendered graphics for Revolution doesn't mean it's going to be a more powerful system with more abilities and possibly a new type of development tool to create real time pre-rendered graphics.
Which Gamecube game looked better than some of the best looking Xbox games? I'd say they are mostly on par, but better?
Jak 3 : Jet Set Radio Future : Oddworld: Munch's Oddysee : Final Fantasy XII : Shadow of the Colossus : more to come...
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