15th December 2005, 6:05 PM
I'm not sure either but apparently Nintendo owns the patents on it.
The thing is though, like in DKC, you have to create fully rendered models on the workstation. Like the kind of models you might use in a cut scene or in a film, such as a highly detailed dinosaur. Then take stills of it and apply it to the poly model so it would look just like the pre-rendered dinosaur complete with 'real bumps' and lighting. That would definitely take more time.
Then again, using this type of development would mean you could take stills of actual props such as a gun for example and use the stills of it to apply to the gun in-game. Then do the same for any model you want such as a person. But instead of a flat texture wrap, it would have all the depth and structure of the person's actual face. Dipping in to a 32 bit color processor and applying some nifty real time lighting and whoosh, photo-real graphics and you're now playing FF: Spirits Within in real time.
Obviously I dont believe Nintendo will be going to this extreme level but i can totally see Nintendo using this technology to create the most unique and realistic looking games to date.
The thing is though, like in DKC, you have to create fully rendered models on the workstation. Like the kind of models you might use in a cut scene or in a film, such as a highly detailed dinosaur. Then take stills of it and apply it to the poly model so it would look just like the pre-rendered dinosaur complete with 'real bumps' and lighting. That would definitely take more time.
Then again, using this type of development would mean you could take stills of actual props such as a gun for example and use the stills of it to apply to the gun in-game. Then do the same for any model you want such as a person. But instead of a flat texture wrap, it would have all the depth and structure of the person's actual face. Dipping in to a 32 bit color processor and applying some nifty real time lighting and whoosh, photo-real graphics and you're now playing FF: Spirits Within in real time.
Obviously I dont believe Nintendo will be going to this extreme level but i can totally see Nintendo using this technology to create the most unique and realistic looking games to date.