2nd November 2005, 11:15 AM
I have seen the features. They aren't full length movies. So, why couldn't they fit the TBS game on there exactly? Again, you really need to appreciate the difference in size, the sheer scale of the thing, when discussing different data types.
And, ABF, it is a fallacy to assume SC2 sold best on the GCN last time means it will this time. There are two possible explanations. One is more lovers of fighting games own Gamecubes than other systems. The other, which seems more likely, is Link was a playable character, and most GCN owners will buy anything with a Nintendo character cameo, especially Link.
Since the PS2 version sold very well indeed, even if it didn't match GCN sales, and since they likely don't want to worry about porting the game to 3 different systems again, they opted for the one that, given consumers would only have a single choice anyway, was most likely to yield results. If the game was only on Gamecube, even with Link back on the pile, do you think it would sell more than if it was released only on the PS2?
It's hard to say, but consider this another test. Let us see how well the game sells compaired to both the PS2 version of SC2 and the GCN version of SC2. We can also compare it to total sales across systems. One thing to note is this. Corrollary does not mean causation.
I will note that while multiple fighting disciplines is interesting and all, it's just not full moveset customizing. The TBS game in there managed to catch the interest that left when I noticed the lack of that feature though. I may well still pick up this game.
I'm still hoping for full customization in the next incarnation of the series though. It's still the only game that really lends itself to both the beginner and the fighting game expert outside of SSB.
And, ABF, it is a fallacy to assume SC2 sold best on the GCN last time means it will this time. There are two possible explanations. One is more lovers of fighting games own Gamecubes than other systems. The other, which seems more likely, is Link was a playable character, and most GCN owners will buy anything with a Nintendo character cameo, especially Link.
Since the PS2 version sold very well indeed, even if it didn't match GCN sales, and since they likely don't want to worry about porting the game to 3 different systems again, they opted for the one that, given consumers would only have a single choice anyway, was most likely to yield results. If the game was only on Gamecube, even with Link back on the pile, do you think it would sell more than if it was released only on the PS2?
It's hard to say, but consider this another test. Let us see how well the game sells compaired to both the PS2 version of SC2 and the GCN version of SC2. We can also compare it to total sales across systems. One thing to note is this. Corrollary does not mean causation.
I will note that while multiple fighting disciplines is interesting and all, it's just not full moveset customizing. The TBS game in there managed to catch the interest that left when I noticed the lack of that feature though. I may well still pick up this game.
I'm still hoping for full customization in the next incarnation of the series though. It's still the only game that really lends itself to both the beginner and the fighting game expert outside of SSB.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)