9th August 2005, 12:08 PM
Quote:Not only was it lacking dungeons, it was lacking in any kind of challenge. I didn't mind the cel shading too much. Afterall, the graphics were an afterthought - at least it should have been, but since the game wasn't all that great, it wasn't. Majora's Mask, with the same number of labryinths, is still Aonuma's masterpiece, and acheived far beyond what Wind Waker did. It was dark, it was challenging, it was mysterious, and it brought the world alive. We can only hope Twilight Princess is as dark, challenging, and interactive as Majora's Mask- and hopefully it will be longer as they promised.
As I've said before, MM, in the strict combat sense, actually isn't that hard. You don't die very often. The dungeons are of only moderate difficulty, or at least would be if not for the time element. The world is fun to explore, but like OoT isn't exactly overly challenging. I find myself dying quite irregularly in MM (yes, it does help that I have white-rimmed hearts, but even so...). The game's challenge doesn't come from that... it comes from the timing, the sidequests and the timing they require, the fact you have to try to complete long sequences of events within a strict time limit, etc... honestly, I think that MM without any timing element wouldn't be a whole lot harder than MM. I really think that...
But of course, with the timing MM becomes the game it is: very annoying and challenging, even if you sure don't die very often at all. (and yes, I will indeed continue to insist that OoT was and still is noticably harder on the combat-difficulty/frequency-of-death scale than MM or WW. Overall MM might be harder just because of how annoying it is, though...).