31st July 2005, 12:55 AM
Dark? Why is that automatically better? Further, Majora was a pretty normal villian. Ganon on the other hand actually revealed a human side to his personality. What, that's not deep?
The graphics weren't really an afterthought. They worked on the cel shading for a long time and it took quite the effort to get it right. I actually liked the artistic style of it. (You have to think of it in terms of being similar to old culture's murals.) The last part of that comment, "well it should have been", sounds like you are coming up with a defense predicting someone to say that. If that's the case, why state as a fact that it was an afterthought if you had reasonable doubt as to make such a comment as that at the end? There would not have been a need if you were convinced of it to the point that it was beyond reasonable doubt.
No matter. I will only say that the display actually is important. If the gameplay sucks, the game will suck, period, this is true. However, I believe I have mentioned many times that a good setting well done can be the difference between "eh" and "wow this is an amazing experience!". You seem to agree with that in terms of atmosphere at least (though I should say a story can be both lighthearted AND deep).
In conclusion, YOU ARE A MILLION YEARS UNDEREVOLVED! Primitive MONKEY! *sends N_A soaring with a smack from a guitar*
The graphics weren't really an afterthought. They worked on the cel shading for a long time and it took quite the effort to get it right. I actually liked the artistic style of it. (You have to think of it in terms of being similar to old culture's murals.) The last part of that comment, "well it should have been", sounds like you are coming up with a defense predicting someone to say that. If that's the case, why state as a fact that it was an afterthought if you had reasonable doubt as to make such a comment as that at the end? There would not have been a need if you were convinced of it to the point that it was beyond reasonable doubt.
No matter. I will only say that the display actually is important. If the gameplay sucks, the game will suck, period, this is true. However, I believe I have mentioned many times that a good setting well done can be the difference between "eh" and "wow this is an amazing experience!". You seem to agree with that in terms of atmosphere at least (though I should say a story can be both lighthearted AND deep).
In conclusion, YOU ARE A MILLION YEARS UNDEREVOLVED! Primitive MONKEY! *sends N_A soaring with a smack from a guitar*
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)