30th July 2005, 8:22 PM
Not only was it lacking dungeons, it was lacking in any kind of challenge. I didn't mind the cel shading too much. Afterall, the graphics were an afterthought - at least it should have been, but since the game wasn't all that great, it wasn't. Majora's Mask, with the same number of labryinths, is still Aonuma's masterpiece, and acheived far beyond what Wind Waker did. It was dark, it was challenging, it was mysterious, and it brought the world alive. We can only hope Twilight Princess is as dark, challenging, and interactive as Majora's Mask- and hopefully it will be longer as they promised.