30th July 2005, 3:14 PM
Subpar? I've played through WW probably 10 times and while the difficulty level is somewhere between threading a needle and tying your shoes it offers a huge expansive world where every island has a mini-dungeon and/or side quest and/or mini-game. Even the tiny ones where 'nothing happens' turns out to be the favorite stop of a ghost ship or giant squid or rare sea chart. I've played WW more than OoT or MM so that's definitely saying something; once you start a game of WW it's hard to walk away from it.
The only downfall of WW is the lack of dungeons and of course the lack of a 'final' dungeon. WW needed alot of full on dungeons with lots of variation (the mini dungeons didn't make up for it in that respect). A game like MM can get by with having so few dungeons because of the time limit obviously but also because every square inch of the world was a task in itself.
If WW had a little more time in dev and had more dungeons that reached in to MM level of difficulty then WW would have been better than OoT but I think it was planned from the start of WW's production that there would be more than one Zelda on the GC.
The only downfall of WW is the lack of dungeons and of course the lack of a 'final' dungeon. WW needed alot of full on dungeons with lots of variation (the mini dungeons didn't make up for it in that respect). A game like MM can get by with having so few dungeons because of the time limit obviously but also because every square inch of the world was a task in itself.
If WW had a little more time in dev and had more dungeons that reached in to MM level of difficulty then WW would have been better than OoT but I think it was planned from the start of WW's production that there would be more than one Zelda on the GC.