28th July 2005, 6:22 PM
I didn't really mind the sailing (though a usable warp point closer to the northwest corner would be nice), but that triforce hunt definitely got really, really old... and there were too few dungeons as well for sure.
The one I'm most interested in, though, is difficulty... I felt that that was by far the biggest problem. After all, Majora's Mask had just five dungeons (including the last one) and it wasn't thought of as easy (though having gone back to it some recently I think that that's more because of the timing and day cycle thing than the actual standard Zelda gameplay or combat because I almost never die (especially since I got the white-rimmed hearts... still have the basic sword, but have white-rimmed hearts. :))...). And the sailing... for the most part I enjoyed it. I probably wouldn't want to find all the treasures or anything, but it was nice to have a Zelda game that felt like it was in a truly big world... and a sea was a great way to get away from the standard irritating tricks 3d games use to wall you into areas.
The one I'm most interested in, though, is difficulty... I felt that that was by far the biggest problem. After all, Majora's Mask had just five dungeons (including the last one) and it wasn't thought of as easy (though having gone back to it some recently I think that that's more because of the timing and day cycle thing than the actual standard Zelda gameplay or combat because I almost never die (especially since I got the white-rimmed hearts... still have the basic sword, but have white-rimmed hearts. :))...). And the sailing... for the most part I enjoyed it. I probably wouldn't want to find all the treasures or anything, but it was nice to have a Zelda game that felt like it was in a truly big world... and a sea was a great way to get away from the standard irritating tricks 3d games use to wall you into areas.