10th June 2005, 1:09 AM
Quote:I wouldn't try and defend what I said like that, as though it was somehow proof. I'm not that illogical, at least I'd like to think so. In reality I just don't know if it's compatible or not. I would hope for the former, but it's already said and done and I just haven't heard anything... That itself says something. I would think Nintendo would advertise such a function, and in fact there's no such option in the DS main menu to "browse" such a card. Most likely, no... Sad really, they missed an opportunity.
I would assume that it's an anti-piracy move, which makes sense. You want to restrict as much as possible access of writable media.
Quote:You must have read what I said oddly. What I was saying is it's not that big a deal and I'd get used to it (and in some cases it would work better), but in some cases it's actually better to have the select button closer to the direction controls.
Sure it might be nice to have Select back, but given that the last two Nintendo home consoles didn't have it, and it's probably the least useful button on the controller, I don't have a strong preference either way... and because of its lack of use you can adapt to moving it. Even if the preferred controller for a NES game is a NES controller (of some kind). :)
Quote:Doable yes, and also I believe fully clicking the sticks will not be the design. I believe simply pressing them a little bit would be enough for the emulator if it is programmed as such. (etc)
Yes, you're right. It's not as good. But I think Nintendo has said that the Revolution controller is supposed to be running the emulated games, not Gamecube controllers, so I can't really say much at all... well, other than that the GC controller is far from ideal. :) But I don't really think that we'll be playing those SNES games on GC controllers.
Quote:Did I say that? Oops, yeah I meant the N64 there, and I believe I went on in detail about it. If you look at my post in retrospect I think you'll see that. Take everything I said there with that in mind. I pretty much agree with your analysis of the N64 situation there.
No, you just talked about the N64 indirectly (as in in the part about how to make a good controller compatible with the past systems)... (oh, and you said 'the big problem', not 'the biggest problem'. Close enough, I think. :)) but it doesn't really matter.
Quote:Well actually yes that was the idea. Plus, some current gen games still like to put odd functions on a spare button. I can't see a problem and don't see why Nintendo went and ditched that button anyway. Besides, restoring it now prevents needing to restore it later.
Nintendo didn't care that the GC had four fewer buttons than the PS2 or X-Box, and I don't see that changing soon... honesly, the biggest thing I can think of that might get them to add buttons is for N64 compatibility, and that's assuming that they don't do something really weird for that (which is always a possibility, with Nintendo!)... don't expect Select to return. I mean, why was it ditched in the N64? Yeah, because of how relatively useless it is... PS2 just has it because of legacy SNES controller emulation, and I think the X-Box has it because PS2 does... Nintendo is more intrested in trying new things. :)
So yeah, I really want back the six-face-button layout, but don't care much about Select as long as there's some spare button to put it on.
Quote:I think the idea of a SINGLE altered controller makes sense for everyone though, that is, no wasting money on like 3 different controllers. Instead, just make one that works for all of them. Since they were all just a steady evolution, making one that does it all would work fine. Also, I really really like the idea of ditching the 3 prong thing of the N64 .
That should be the ideal, yes, but it'd be hard to make a good controller that works perfectly for all three consoles... I mean, technically an N64 controller could work for the NES and SNES, but because of the smaller C buttons it wouldn't be ideal... and make them larger and it might not be quite as good for N64 (though it might also work fine). Maybe a single-controller solution can be found, yes... but I don't know if Nintendo wants to make that controller -- with all they have said about innovation, do they really want to be making a six-face-button, three-or-four-trigger/shoulder button, one-or-two center-button, dual-analog-with-a-dpad controller that in function is a lot like many older controllers?
Yeah, thought not... but I really have no idea about what Nintendo's solution to this problem will be. They need to have something that works for all three, because forcing you to buy seperate sets of controllers would be annoyingly expensive (and so would be having to buy seperate controllers for emulation from the ones you normally use for Revolution games! But that GC controller backwards compatibility makes me wonder... if they feel that they need to be GC-controller-compatible, why is it? Because the Revolution controllers won't be able to emulate all its functions? But if the can't do THAT, how would they ever to the N64? I don't see it... the only thing the GC has over the N64 is that second analog stick, after all. The N64 has more features on buttons, addons, etc. It's a mystery, and I'm interested to see what Nintendo's solutions will be.
As for the 'three prong' thing, I think it was a fine idea. It makes the controllers look unique and lets them design a comfortable controller for both the dpad and analog stick -- something you can't do with both in one handle like the newer systems all have. It does seperate things, and make that side of the controller (with the much less used dpad and L button) less useful, but I think the tradeoff was worth it... L kind of functions like the Select button, I think (or as a copy of R)... map on/off in Zelda, etc. :)