6th June 2005, 12:20 PM
DJ/ Magnetic boots wouls be too loud. How about an upgrae that gives you micro-needles on your gloves, arms, feet and legs so you can do the Spiderman shuffle? You could scale most surfaces to find good sniper points.
But the whole idea behind the less or no gravity would allow you to do matrix moves. Of course it would be limited but imagine being chased in a death match and you run up to a wall, run up it and flip over the person behind you or flip over the person behind you and on to a ledge above. A matrix style move without any slow motion so it stays fast and fluid. You could run sideways along the wall ala Prince of Persia as well.
You could then even have a weapon that has a secondary function like an ECM mine that effectively disrupts another player's ability to go zero G.
Remember in the first Turok how there were these spires of water? You could run along the coridors, fall in to a spire of water (with full 3-D movement) and exit it wherever you wanted to re-enter the coridor. In a way, that's how I want the zero G to act in PD, or other FPS's.
On the same note, PDZ needs to have the ability to take mines off of you. If you get a mine stuck on you there should be a way to remove it or shake it off. In PD, if you have a shield the mine bounces off you. But if you have a mine already attached to you and then grab a shield it stays. So just make it so that if you already have one attached and then you grab a shield, it kicks any mines off your body.
I also thought of mines that cause different things to happen. Like a mine that causes you to have low accuracy or reverses controls. Maybe a mine that that causes you to stick to the floor so you cant move or even have mines with alternate purposes. Like take that mine that causes an enemy to have less accuracy, use it on your own teammate with the secondary function and give him better accuracy (better grouping of bullets, better auto aiming). It could be really cool.
But the whole idea behind the less or no gravity would allow you to do matrix moves. Of course it would be limited but imagine being chased in a death match and you run up to a wall, run up it and flip over the person behind you or flip over the person behind you and on to a ledge above. A matrix style move without any slow motion so it stays fast and fluid. You could run sideways along the wall ala Prince of Persia as well.
You could then even have a weapon that has a secondary function like an ECM mine that effectively disrupts another player's ability to go zero G.
Remember in the first Turok how there were these spires of water? You could run along the coridors, fall in to a spire of water (with full 3-D movement) and exit it wherever you wanted to re-enter the coridor. In a way, that's how I want the zero G to act in PD, or other FPS's.
On the same note, PDZ needs to have the ability to take mines off of you. If you get a mine stuck on you there should be a way to remove it or shake it off. In PD, if you have a shield the mine bounces off you. But if you have a mine already attached to you and then grab a shield it stays. So just make it so that if you already have one attached and then you grab a shield, it kicks any mines off your body.
I also thought of mines that cause different things to happen. Like a mine that causes you to have low accuracy or reverses controls. Maybe a mine that that causes you to stick to the floor so you cant move or even have mines with alternate purposes. Like take that mine that causes an enemy to have less accuracy, use it on your own teammate with the secondary function and give him better accuracy (better grouping of bullets, better auto aiming). It could be really cool.