31st May 2005, 11:03 PM
You know, something like that, only (since in zero g you'd actually end up kicking yourself OFF the wall into empty space where you would be at the mercy of a stray breeze) magnetic instead.
Yeah, I can see that. Get the magnetic boots hidden in a level and then just run to any wall and your whole perspective shifts. Now run up the wall and aim from a corner with a sniper rifle. OOOOH that would be so frickin awesome! The designers would need to keep some corners shadowy, or out of the way enough that they aren't in plain view, but it could be done! If you want, give those boots a battery limit so you can only hang around for a while before gravity (the weakest of all the fundamental forces) takes hold again.
Jumping over pits. It would be optional the same way Zelda does it. If you run full tilt at the edge, you jump. If you walk to the edge, you fall. Only, you don't ledge grab. Oh sure, at first you'd think ledge grabbing would be great in an FPS, until you get totall killed by EVERYONE the first time you try it :D.
Oh wait, I noticed you said "do flips", okay that suggest you actually would like to be able to jump around in a game in certain situations...
Anyway, one thing's for sure, "air jets" (those things that shoot you straight in some specific direction really far and really fast) are a very great addition to FPS games. Those add some interesting aspects when WELL PLACED in good level design.
Yeah, I can see that. Get the magnetic boots hidden in a level and then just run to any wall and your whole perspective shifts. Now run up the wall and aim from a corner with a sniper rifle. OOOOH that would be so frickin awesome! The designers would need to keep some corners shadowy, or out of the way enough that they aren't in plain view, but it could be done! If you want, give those boots a battery limit so you can only hang around for a while before gravity (the weakest of all the fundamental forces) takes hold again.
Jumping over pits. It would be optional the same way Zelda does it. If you run full tilt at the edge, you jump. If you walk to the edge, you fall. Only, you don't ledge grab. Oh sure, at first you'd think ledge grabbing would be great in an FPS, until you get totall killed by EVERYONE the first time you try it :D.
Oh wait, I noticed you said "do flips", okay that suggest you actually would like to be able to jump around in a game in certain situations...
Anyway, one thing's for sure, "air jets" (those things that shoot you straight in some specific direction really far and really fast) are a very great addition to FPS games. Those add some interesting aspects when WELL PLACED in good level design.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)