31st May 2005, 4:51 PM
Quote:Jumping in FPS's is almost always annoying. It works beautifully in the Prime series but then that series is 50/50 on action and exploration, not really a FPS.
Goldeneye and PD are the hight of FPS's to me, and I thank God they dont have jump buttons. PD's "Cant jump, but you can fall" is the perfect way to incorporate 3-D movement in a FPS, the next logical step would be less or zero gravity-like controls. I imagine the rocketpack in PDZ to be something like that. But we'll see.
My favorite FPS is Jedi Knight, and it has not just a jump button but jumping puzzles... but it's also got a nice third-person camera, quicksave, and ... um, really awesome gameplay and level design? :)
Now, JK2 and JK3 may be another story, but in the first game, it works great.
Why is it better to not be able to jump? It just restricts you... speeds up the action perhaps, and makes it easier to hit people, but it's restrictive. I like to be able to jump... or, even better, use a jetpack... (Tribes Vengeance is good, darnit...) :)