17th November 2005, 5:09 PM
If you want a more satisfactory way of looking at it, an overall score IS the sum of its parts, with each part properly weighted in regards to the whole. That's how I approach my scoring. A game with average graphics and a storyline that keeps me up all night thinking about it is obviously going to be scored with a lot more emphasis on the part of the game which impacted me the most. In some games, it's different.
For instance, when I review Silent Hill games, the sound and storyline weigh more than graphics or control. When I review Tetris, controls weigh more than anything else. When I tally an overall score, it's both an overall indicator of how enjoyable I found the game regardless of its attributes, and of the individual parts that made the game enjoyable to me. It's partially arbitrary, but not completely. A game in which I expect story to be of great importance will have a low overall score if that's not met, even if the other aspects are superior to my expectations (Xenosaga).
For instance, when I review Silent Hill games, the sound and storyline weigh more than graphics or control. When I review Tetris, controls weigh more than anything else. When I tally an overall score, it's both an overall indicator of how enjoyable I found the game regardless of its attributes, and of the individual parts that made the game enjoyable to me. It's partially arbitrary, but not completely. A game in which I expect story to be of great importance will have a low overall score if that's not met, even if the other aspects are superior to my expectations (Xenosaga).
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR