7th January 2006, 11:18 PM
You must be really careful... how often did you lose people playing the GBA games on normal? I know I'd often have to reset to avoid losing people... maybe not on every mission, it varies from one to the next... but my experience says that no matter how much strategy you use, games like Fire Emblem have a luck component. You cannot deal with every possibility, and thus it's normal to lose someone...
Maybe it's the units I use? I like Mages, Pegasus Knights, Myrmidions... I take at least two healers... and I like to de-emphasize use of tank units like knights or cavaliers... oh yes, and I dislike axe units in general... magic and lances are good, swords okay, and axes bad. :)
As for PoR in specific, though, of course part of the problem is hard vs. normal mode... I'm sure the game is far harder here than it is in normal... but I rememember the first Fire Emblem being fairly challenging in normal, and if TSS wasn't quite as hard, I certainly did have to replay a good number of missions, even if I don't remember exactly how many, and the number of replays required probably wasn't as high as FE...
In mission 13, one of the times I played it today, (ship combat, vs 'pirates', with Begnion allies), I had beaten it... only the boss was left and I hadn't lost anyone... but I messed up, made a really, really stupid mistake, and left Jill within range of the boss' longbow... so of course she died in one hit, and I restarted... right at the end... because I don't want to lose anyone, but also because while in FE and TSS I didn't like Wyvern Riders much, and barely used them, this time I'm trying them a bit more... though I still prefer Pegasus Knights. :) They need to be kept away from archers, but at least you don't need to run and hide from mages too like you do with wyverns!
Maybe it's the units I use? I like Mages, Pegasus Knights, Myrmidions... I take at least two healers... and I like to de-emphasize use of tank units like knights or cavaliers... oh yes, and I dislike axe units in general... magic and lances are good, swords okay, and axes bad. :)
As for PoR in specific, though, of course part of the problem is hard vs. normal mode... I'm sure the game is far harder here than it is in normal... but I rememember the first Fire Emblem being fairly challenging in normal, and if TSS wasn't quite as hard, I certainly did have to replay a good number of missions, even if I don't remember exactly how many, and the number of replays required probably wasn't as high as FE...
Quote:I had one mission where I lost Rolf on the turn before I was going to beat the mission and I was really conflicted about what to do. He was far and away my best archer and I made a stupid mistake to lose him, but it was a long mission. Obviously, I reset and did the mission over. This Fire Emblem does seem to be more difficult than the GBA games, though, which is a good thing in my opinion.
In mission 13, one of the times I played it today, (ship combat, vs 'pirates', with Begnion allies), I had beaten it... only the boss was left and I hadn't lost anyone... but I messed up, made a really, really stupid mistake, and left Jill within range of the boss' longbow... so of course she died in one hit, and I restarted... right at the end... because I don't want to lose anyone, but also because while in FE and TSS I didn't like Wyvern Riders much, and barely used them, this time I'm trying them a bit more... though I still prefer Pegasus Knights. :) They need to be kept away from archers, but at least you don't need to run and hide from mages too like you do with wyverns!