7th January 2006, 10:25 PM
(This post was last modified: 7th January 2006, 10:35 PM by A Black Falcon.)
Quote:Yeah, luck plays a part, definitely. All you can do about that aspect of it is hope for the best and prepare for the worst, as the saying goes. Even if someone should die, that's not an instant reason to start over. Both games provide you with a vast army of characters to choose from. Pick another intheir place and move on. I know it's though because, odd as it sounds, you get to care about what happens to the characters, but if you reset every time you lose someone, it'll take you forever to beat the game.
Especially if you're playing a Fire Emblem game in Hard Mode... and don't let your characters die...
But if I let them die, I'd regret it in a few missions when they weren't there! And often the ones that die are the ones I like to use the most, and I'm not going to just let the ones I like to use (or ones that are unique at that point in the game) die...
... of course, I say this being in the middle of Path of Radiance, and I was very stupid and set it to Hard Mode... yeah, I'm just on mission 13... brutally difficult only begins to describe it... I've reset every time someone died so far, though. ... yeah, this game will take me a long time... in Fire Emblem 1 when I played through (on Normal of course), I only took one casualty I think... and that was because I'd been playing the mission for a really long time and had died so many times I just took it... in TSS though I played on normal and finished without losing anyone. Haven't replayed TSS, but I did start Hector's Normal mode in FE, got partway, and had not allowed any casualties yet... because as I said, I don't want to let them die! I don't think it's strange to get attached to the characters... they have names, and personalities... they are not just "Bow Soldier #3"... and you use the ones you like, so you aren't going to want to lose them for the rest of the game!