20th October 2005, 6:11 PM
I had A-support with Hector and Florina and Erk and Priscilla... would have had Lyn and Eliwood if I hadn't been stupid and wasted Lyn's last support (almost restarted mission ... what was it, 29 or something? over that... didn't, but almost did...)... but yes, the only way to get any supports is wasting dozens of turns hitting 'end turn'. In both games. It's tedious, frusterating, overly annoying, and it REALLY gets bad when then you lose someone fighting the boss -- since you have to do it before killing the boss -- and have to decide between permanantly losing someone and doing it all over AGAIN... yeah, not good. It's a great idea, but so badly implemented... and that is why I don't bother with supports for most characters, and don't generally go out of my way to make supports (that is play with characters I usually don't just to get some support of theirs I want with some other character I use more)...
It's like, I look at the FAQs and see supports I'd like to get, but the actual GETTING of them is so annoying and poorly done that it's just not much fun at all to actually do it. Sad... I like reading the supports, and find them a good gameplay element, but in both games they just are way, way too hard to get. If they're going to force characters to be next to eachother to get supports, the number of turns should be like ... single digits... not sixty or seventy like some FE ones are (sure, TSS reduces it to like thirty, but how is that so much better?). Really, what they SHOULD do is make it so that it doesn't require adjacency, but just being near the other character (like a few squares). That'd be so much better... reduce the number and increase the range that increases the support number. Otherwise I'll continue doing what I'm doing... liking the idea of getting supports for all the characters, but mostly not bothering with it because of what a pain it is.
You should NEVER have to sit there for fifty turns hitting 'end turn' just to have two characters have a conversation. Maybe spread it out so you can't get B supports before mission X and A supports before mission X+10 if you want to spread them out over the game (so you can't just get them three missions in a row) or something, but do something about irritating such a nice feature is.
Great games though, I couldn't help but start Lyn's hard mode (and then probably Hector's mode once I finish that, instead of Eliwood's hard mode).
It's like, I look at the FAQs and see supports I'd like to get, but the actual GETTING of them is so annoying and poorly done that it's just not much fun at all to actually do it. Sad... I like reading the supports, and find them a good gameplay element, but in both games they just are way, way too hard to get. If they're going to force characters to be next to eachother to get supports, the number of turns should be like ... single digits... not sixty or seventy like some FE ones are (sure, TSS reduces it to like thirty, but how is that so much better?). Really, what they SHOULD do is make it so that it doesn't require adjacency, but just being near the other character (like a few squares). That'd be so much better... reduce the number and increase the range that increases the support number. Otherwise I'll continue doing what I'm doing... liking the idea of getting supports for all the characters, but mostly not bothering with it because of what a pain it is.
You should NEVER have to sit there for fifty turns hitting 'end turn' just to have two characters have a conversation. Maybe spread it out so you can't get B supports before mission X and A supports before mission X+10 if you want to spread them out over the game (so you can't just get them three missions in a row) or something, but do something about irritating such a nice feature is.
Great games though, I couldn't help but start Lyn's hard mode (and then probably Hector's mode once I finish that, instead of Eliwood's hard mode).