18th May 2005, 8:28 PM
I don't think it would be hard to implement.
Take this example: You have an empire of about 20 cities. Corruption is greatest in cities farthest from the capital. Let's say you have a large, influential city that's quite a distance from home, and it goes into a period of civil disorder. You are unable to correct the situation adequately. Neighboring towns begin to fall into disorder because the large city is in a state of flux. The disorder spreads geographically, until you have a cluster of towns and cities rioting... let's say, five. This rioting turns into open rebellion, and this large city becomes the capital of a seperatist movement that breaks ties with its homeland and proclaims itself an independent nation, consisting of this large city, and every town within certain proximity that is also in disorder. Troops situated within the cities turn traitor, and those within the borders but outside of the cities are either repelled or destroyed.
It would totally change the dynamics of the game. If a revolution were imminent, you could try your best to stem the flow of the rebellion, playing nice to swing cities to keep them from seceding. Your conduct in trying to reclaim them could have lasting effects. I'd love to see something like this.
Take this example: You have an empire of about 20 cities. Corruption is greatest in cities farthest from the capital. Let's say you have a large, influential city that's quite a distance from home, and it goes into a period of civil disorder. You are unable to correct the situation adequately. Neighboring towns begin to fall into disorder because the large city is in a state of flux. The disorder spreads geographically, until you have a cluster of towns and cities rioting... let's say, five. This rioting turns into open rebellion, and this large city becomes the capital of a seperatist movement that breaks ties with its homeland and proclaims itself an independent nation, consisting of this large city, and every town within certain proximity that is also in disorder. Troops situated within the cities turn traitor, and those within the borders but outside of the cities are either repelled or destroyed.
It would totally change the dynamics of the game. If a revolution were imminent, you could try your best to stem the flow of the rebellion, playing nice to swing cities to keep them from seceding. Your conduct in trying to reclaim them could have lasting effects. I'd love to see something like this.
YOU CANNOT HIDE FOREVER
WE STAND AT THE DOOR
WE STAND AT THE DOOR