15th May 2005, 4:46 PM
I always read the manuals on big games, though most of the time I just pop it in since 90% of games out there have a training area or mission to get you started. With F-Zero X, 1080 Avalanche and some others, the game came with a folded card (about twice the size of the DVD case) that showed the controls and mechanics of the game. On the back it would list some specifics such as tricks you could perform and a small FAQ and how to tackle certain obsticles. I thought it was pretty genius and I can totally see manuals of the future going that route.
if you could fit a synopsis of the story, the main characters and any collectibles, power-ups etc in the game it would be perfect.
if you could fit a synopsis of the story, the main characters and any collectibles, power-ups etc in the game it would be perfect.