23rd March 2005, 9:33 PM
In a completely unrelated note, WHY DIDN'T ANYONE TELL ME KNUCKLES CHAOTIX WAS AWESOME?
Okay, here's DA deal. I just got a used copy of both a 32x and Knuckles Chaotix for like 10 buckazoids (I had no idea so many cables were involved with that really BAD idea for an expansion). Expansion aside, the game itself is VERY fun. I'm tempted to call it a new favorite Sonic game, except it doesn't star Sonic. I mean, maybe some of you have played it but... basically it was built around co-op play the way Sonic 2 LOOKED like it would be :D. It's like... you and some other animal are bonded together by a stretchy band of energy, and you have to cooperate to run through a bunch of levels. I mean it's like, the whole idea is you two struggle for a while but once you pick it up you actually start cooperating without even saying a frickin' word most of the time, and you end up doing these awesome swingy things that get you travelling like triple the speed you could ever move in a Sonic game. Honeslty, this is the sort of innovation I wish Sega would be trying for, not just "hey let's give them projectile attacks" but rather "hey let's add insane co-op". Honestly, I went over to a friend carting this thing and, rather than playing any of the other games we had, we ended up switching off playing this game AAAALLLL NIGGGHT. In short, I'm tired right now, and seriously, WHY didn't this game sell well?
Oh right, it was on the 32x... Stupid Sega... It's like, even when they win... they lose...
Okay, here's DA deal. I just got a used copy of both a 32x and Knuckles Chaotix for like 10 buckazoids (I had no idea so many cables were involved with that really BAD idea for an expansion). Expansion aside, the game itself is VERY fun. I'm tempted to call it a new favorite Sonic game, except it doesn't star Sonic. I mean, maybe some of you have played it but... basically it was built around co-op play the way Sonic 2 LOOKED like it would be :D. It's like... you and some other animal are bonded together by a stretchy band of energy, and you have to cooperate to run through a bunch of levels. I mean it's like, the whole idea is you two struggle for a while but once you pick it up you actually start cooperating without even saying a frickin' word most of the time, and you end up doing these awesome swingy things that get you travelling like triple the speed you could ever move in a Sonic game. Honeslty, this is the sort of innovation I wish Sega would be trying for, not just "hey let's give them projectile attacks" but rather "hey let's add insane co-op". Honestly, I went over to a friend carting this thing and, rather than playing any of the other games we had, we ended up switching off playing this game AAAALLLL NIGGGHT. In short, I'm tired right now, and seriously, WHY didn't this game sell well?
Oh right, it was on the 32x... Stupid Sega... It's like, even when they win... they lose...
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)