10th March 2005, 10:18 AM
A Black Falcon Wrote:Have you noticed yet that I haven't said he's wrong? No? Didn't think so... sigh...
I have played far more adventure games than you, of that I'm pretty sure. It isn't exactly a genre I don't know well. Sure, I haven't played Japanese-only interactive stories. Neither have you, I'm sure. But given how such games go in English, it's not hard to guess the general way such things would work... and a connection between Kojima and those makes sense because the MGS games are very heavy on the story and conversations... like an adventure game or an RPG (the two genres that are the most conversation-heavy, excepting the Myst-branch of graphic adventures of course), not an action game. Having that continue -- with changes, like the animated, somewhat cartoonish, cutscenes -- in this game makes perfect sense.
There is one subgenre (of the 'adventure' genre). It has many divisions: Graphical/text ones like King's Quest I or Hugo's House of Horrors, all-graphical ones like Maniac Mansion or Grim Fandango, ones with action elements like Full Throttle and Indiana Jones and the Fate of Atlantis, logic puzzle-focused titles such as Myst and Riven, all menu-driven games like Snatcher... there are many subgenres with many differences (like how the Myst-style ones don't have much conversations, have no inventories, and usually tell their stories mostly through cutscenes and reading books in the game for backstory -- VERY different gameplay from Monkey Island, that's for sure!). But they all share common themes.
I love how you can say all of this in a way that makes it sound like you think you're right, even though you're proving my point that MGA is NOT XCom.
What a fool.