10th March 2005, 12:38 AM
Have you noticed yet that I haven't said he's wrong? No? Didn't think so... sigh...
I have played far more adventure games than you, of that I'm pretty sure. It isn't exactly a genre I don't know well. Sure, I haven't played Japanese-only interactive stories. Neither have you, I'm sure. But given how such games go in English, it's not hard to guess the general way such things would work... and a connection between Kojima and those makes sense because the MGS games are very heavy on the story and conversations... like an adventure game or an RPG (the two genres that are the most conversation-heavy, excepting the Myst-branch of graphic adventures of course), not an action game. Having that continue -- with changes, like the animated, somewhat cartoonish, cutscenes -- in this game makes perfect sense.
There is one subgenre (of the 'adventure' genre). It has many divisions: Graphical/text ones like King's Quest I or Hugo's House of Horrors, all-graphical ones like Maniac Mansion or Grim Fandango, ones with action elements like Full Throttle and Indiana Jones and the Fate of Atlantis, logic puzzle-focused titles such as Myst and Riven, all menu-driven games like Snatcher... there are many subgenres with many differences (like how the Myst-style ones don't have much conversations, have no inventories, and usually tell their stories mostly through cutscenes and reading books in the game for backstory -- VERY different gameplay from Monkey Island, that's for sure!). But they all share common themes.
Quote:But Tim Rogers, who's a big fan of Japanese graphic adventure games (which can be very different from MI and even Snatcher, which is why your ignorant statement that "there's only ONE kind of graphic adventure is so laughable), has met Hideo Kojima on a number of occasions, and is in love with the Metal Gear series, says that Ac!d is "a Japanese graphic adventure game, with a card-
collecting flavor", and he knows a hell of a lot more about this subject than you, me, and all of IGN's staff put together. So pardon me if I don't put much stock into an ignorant fanboy's opinion on a game that he has never played that largely falls into a genre that he has never played. I'm talking about you, btw. In case you didn't get that.
I have played far more adventure games than you, of that I'm pretty sure. It isn't exactly a genre I don't know well. Sure, I haven't played Japanese-only interactive stories. Neither have you, I'm sure. But given how such games go in English, it's not hard to guess the general way such things would work... and a connection between Kojima and those makes sense because the MGS games are very heavy on the story and conversations... like an adventure game or an RPG (the two genres that are the most conversation-heavy, excepting the Myst-branch of graphic adventures of course), not an action game. Having that continue -- with changes, like the animated, somewhat cartoonish, cutscenes -- in this game makes perfect sense.
Quote:which can be very different from MI and even Snatcher, which is why your ignorant statement that "there's only ONE kind of graphic adventure is so laughable),
There is one subgenre (of the 'adventure' genre). It has many divisions: Graphical/text ones like King's Quest I or Hugo's House of Horrors, all-graphical ones like Maniac Mansion or Grim Fandango, ones with action elements like Full Throttle and Indiana Jones and the Fate of Atlantis, logic puzzle-focused titles such as Myst and Riven, all menu-driven games like Snatcher... there are many subgenres with many differences (like how the Myst-style ones don't have much conversations, have no inventories, and usually tell their stories mostly through cutscenes and reading books in the game for backstory -- VERY different gameplay from Monkey Island, that's for sure!). But they all share common themes.