2nd February 2005, 2:10 PM
I think part of it is the fact that he wants to be able to control everything in a video game, like you did back in the day with an epen-ended approach like you did in Pac-Man and Super Mario Bros., and not have the action be guided by the story. Some genres have benefitted greatly from having cutscenes (RPGs, for one), but others have well, been stymied. Short, brief cutscenes are best for certain genres (Ninja Gaiden for XBox, Ocarina of Time). When did a game that featured a theme similar to Halo actually needed cutscenes to advance the game? It didn't: we all knew the story was a mere shell to go out there and kick some ass.
*goes back to playing*
*goes back to playing*
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