29th November 2004, 6:36 PM
Sidescrollers like Kirby 64 have a third dimension, but it's an unusable one. HOWEVER, let's look at a game such as SSBM, which also has an unusable third dimension, EXCEPT when you pause the game and use the analog stick to move the camera around, giving you a view from many different angles. This is something that simply could not be done with a traditional 2D graphic style. Therein lies the difference.
Sometimes you get the scorpion.