30th August 2004, 9:00 AM
Quote:Mario of course had a massive change in gameplay when it moved to 3d. Metroid? It was significant, certainly far, far larger than GTA, but yeah, less than Mario... it was still recognizably quite similar in theme and design.
If Metroid's core gameplay wasn't identical to Super Metroid than it would have been a failure. Obviously it was not, and it got immense praise for doing what seemed like the impossible: Making a first-person shooter that still shared the same gameplay as Super Metroid. As a matter of fact, Metroid Prime was more like Super Metroid than Metroid Fusion was(thanks to its linearity and core gameplay change).
Quote:Wha... are you trying to DENY that it's harder to aim precisely from third person? That's crazy, if it's what you mean! That is one of the biggest complaints with 3d shooters, you know, unless they do something like autoaim to compensate... the perspective may have the same controls but the gameplay is very different. Identical controls don't mean an identical play experience...
Yes, of course the difference between GTA and GTA 3 is greater than third to first in JK. I said as much. But my point was that while the degree is quite different the theme is the same..
That doesn't make any sense. If you still have a crosshair then the aiming is not different from third-person to first-person. The mouse doesn't suddenly start to lose accuracy when you switch to third-person, that's ridiculous. The only thing that changes is the distance from the enemies. And if there is something wrong with a third-person perspective in a FPS, you can easily compensate for it by changing the mouse sensitivity.
It is not more difficult to aim in Max Payne than it is in Half-Life.