25th August 2004, 11:02 PM
Yes, there's region control and one setting for regions is to make it totally unpassable. Regions aren't a land type, it's a special editor highlight for any sort of terrain that gives it special properties. It's what they likely used for certain levels where they wanted two groups you controlled at the same time COMPLETELY cut off from each other.
Ya know, I was ALMOST about to make it so you had to build at least that race's lumber yard, or like whatever is closest to a blacksmith for the races, in order to build battleships... I decided to wait on that though. I will deal with that while dealing with custom upgrades.
Here's my thoughts on custom upgrades that are race specific. For humans, the range upgrade that riflemen get should apply to both ships I think. For orcs, the upgrade that sets the ground it hits on fire would be good for the juggernaught (maybe both at first). Night Elves I think I'll allow the battleship to be upgraded to those glaives. Fortunatly, the attack animation can be changed to whatever, so I can also make the upgrade look good. Undead can get the meat wagon style disease cloud upgrade for the battleship, similar to what the orcs get. These are just to start, eventually I might end up giving each race their very own special abilities. For example, upon further examination, the transports for undead and orcs really have NO difference except what I imagined. Same model from all I can see. I might just end up making one of the attack ships also the transport for undead, or orc, whichever, just to see how that goes.
Oh yes, as far as making a smaller map, while I CAN copy and paste things, I can't actually shrink a selection. The shrink would have to be able to tell exactly what aspects I want to keep and what stuff to get rid of for the shrink to work, and I suppose they just couldn't do that very well. Think of image scaling and how lots of aspects can be lost there since it just can't figure out what we humans consider important. I'll just make a totally new map from scratch with a whole different look for my second water map. I'll just import the object data.
Ya know, I was ALMOST about to make it so you had to build at least that race's lumber yard, or like whatever is closest to a blacksmith for the races, in order to build battleships... I decided to wait on that though. I will deal with that while dealing with custom upgrades.
Here's my thoughts on custom upgrades that are race specific. For humans, the range upgrade that riflemen get should apply to both ships I think. For orcs, the upgrade that sets the ground it hits on fire would be good for the juggernaught (maybe both at first). Night Elves I think I'll allow the battleship to be upgraded to those glaives. Fortunatly, the attack animation can be changed to whatever, so I can also make the upgrade look good. Undead can get the meat wagon style disease cloud upgrade for the battleship, similar to what the orcs get. These are just to start, eventually I might end up giving each race their very own special abilities. For example, upon further examination, the transports for undead and orcs really have NO difference except what I imagined. Same model from all I can see. I might just end up making one of the attack ships also the transport for undead, or orc, whichever, just to see how that goes.
Oh yes, as far as making a smaller map, while I CAN copy and paste things, I can't actually shrink a selection. The shrink would have to be able to tell exactly what aspects I want to keep and what stuff to get rid of for the shrink to work, and I suppose they just couldn't do that very well. Think of image scaling and how lots of aspects can be lost there since it just can't figure out what we humans consider important. I'll just make a totally new map from scratch with a whole different look for my second water map. I'll just import the object data.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)