12th August 2004, 3:09 PM
(This post was last modified: 12th August 2004, 3:25 PM by bountyhunter.)
You must really think I'm stupid or some thing, re-read my post you'll see what I mean.
I build,repair,test and sell computers for work I also install company and person networks, wireless included.
Now the point of me telling you that is, do you think I didn't know what the f*$& you meant by multiplayer?
Lets get some things clear first off.
Australia doesn't believe in sharring, Mcdonalds over here doesn't have wifi and they're too selfish to want to get it. The answer to your question is 100 metres, don't know what metres are? welcome to the bastard metric system. Any way the maximum range of the DS's networkability is 100 metres, that is also the maximum range the wifi service at Mcdonalds is.
Another thing, either way you look at it, you are going to need to have a modem and an internet connection, no matter where you are.. I think I need to explain some thing to you that you might of missed, do I'll table it up for it.. Here's how MY Internet DS will work.
Ok let me explain what your seeing here guys. Imagine for a seccond you have a DS and a WIRELESS NETWORK CARD (maybe you guys don't understand what wifi is *shrug*) because the DS also has a WIRELESS NETWORKING CARD, well not a card but it does have a dongle for it, and because it's using 802.11 network adapters you should be able to communicate with your damn computer, problem is your DS wont be sending packets instead it will most likely be sending direct data over, or the data could be different per game, if it's pure data then it wont be too hard to do what I'm suggesting. Any way because the two can theoretically communicate with one another, all some one like me or some other programer has to do is listen on the adapter to try and pick up some stupid signal and reccord it then make a program that can pick up the stupid signal and send it over the internet through your EXISTING F*&#ING internet and then have the same program running on the other side convert the packets of data sent over the internet into pure data or what ever the hell the DS is spitting out.
If I have lost you some where in there please tell me, I would love to fly over there, draw it up for you, maybe slap you a couple of times, just to make sure you know what I'm suggesting here..
Bassically it's this.
Nintendo DS: sends and recieves data using it's normal multiplayer wireless abilities.
Your Wireless network card: Sends and recieves data from your DS and sends it to your computer allowing it to act as if there is a DS in the room with you.
Your computer: Emulates a Nintendo DS allowing your nintendo DS to connect to it and begin the game or what ever and translates the data it gets from the wireless network card into packets to be sent through your existing internet service.
The internet: allows the packets of data to travel great distances in small times, look it up..
Your friends computer: Picks up and sends information from his or her DS over the internet to your nintendo DS through his or her own wireless internet card.
The effect is that your computer BECOMES your friends DS by just relaying the data the DS sends over the internet.. ok in REALLY stupid terms. Have you ever watched Stargate? you know how when they open the damn gate they can talk over radio to thier teams on other plannets, THATS the same damn shit I'm talking about, the signal is the same just sent over a long distance through a magical device built by far superior beings..
Now, if I've lost you now I'm going to shoot myself..
Some problems Nintendo could run accross trying to do this themselves are.
1) Thier wireless adapter is b or g grade, there are a few grades of wireless adapters and unfortunatly most aren't compatible with the others which means to be able to use your DS over the internet you will have to be using the same type of adapter as the DS.
2) Games might have individual data and code that gets sent, by the sounds of it the DS isn't isn't a universal code to send data between one another and the developers of the game get to choose what how and when the data gets sent.
3) Making the software for computer would mean that certain parts of the DS's system code would be on the internet, my best bet is they didn't want to have to emulate and entire DS and couldn't figure out a way to just send the data, which I admit is going to be a problem but I can think of a couple of ways arround it.
4) it's not practicle for them to have internet support because some peoples computers are BOUND to have problems, having the right adapter, software not working right on individual machines, lag and a number of other things, I mean imagin how many complaints they will get?
And the only other thing I can think of is, Piracy, being able to leak entire games onto a blank memory stick would be bad for the profit know what I mean?
Any way, thats about it for now, I hope people now have a better idea of what the plan is now..
Whew, I feel much less angry at OB1 after that ^_^
I build,repair,test and sell computers for work I also install company and person networks, wireless included.
Now the point of me telling you that is, do you think I didn't know what the f*$& you meant by multiplayer?
Lets get some things clear first off.
Australia doesn't believe in sharring, Mcdonalds over here doesn't have wifi and they're too selfish to want to get it. The answer to your question is 100 metres, don't know what metres are? welcome to the bastard metric system. Any way the maximum range of the DS's networkability is 100 metres, that is also the maximum range the wifi service at Mcdonalds is.
Another thing, either way you look at it, you are going to need to have a modem and an internet connection, no matter where you are.. I think I need to explain some thing to you that you might of missed, do I'll table it up for it.. Here's how MY Internet DS will work.
Ok let me explain what your seeing here guys. Imagine for a seccond you have a DS and a WIRELESS NETWORK CARD (maybe you guys don't understand what wifi is *shrug*) because the DS also has a WIRELESS NETWORKING CARD, well not a card but it does have a dongle for it, and because it's using 802.11 network adapters you should be able to communicate with your damn computer, problem is your DS wont be sending packets instead it will most likely be sending direct data over, or the data could be different per game, if it's pure data then it wont be too hard to do what I'm suggesting. Any way because the two can theoretically communicate with one another, all some one like me or some other programer has to do is listen on the adapter to try and pick up some stupid signal and reccord it then make a program that can pick up the stupid signal and send it over the internet through your EXISTING F*&#ING internet and then have the same program running on the other side convert the packets of data sent over the internet into pure data or what ever the hell the DS is spitting out.
If I have lost you some where in there please tell me, I would love to fly over there, draw it up for you, maybe slap you a couple of times, just to make sure you know what I'm suggesting here..
Bassically it's this.
Nintendo DS: sends and recieves data using it's normal multiplayer wireless abilities.
Your Wireless network card: Sends and recieves data from your DS and sends it to your computer allowing it to act as if there is a DS in the room with you.
Your computer: Emulates a Nintendo DS allowing your nintendo DS to connect to it and begin the game or what ever and translates the data it gets from the wireless network card into packets to be sent through your existing internet service.
The internet: allows the packets of data to travel great distances in small times, look it up..
Your friends computer: Picks up and sends information from his or her DS over the internet to your nintendo DS through his or her own wireless internet card.
The effect is that your computer BECOMES your friends DS by just relaying the data the DS sends over the internet.. ok in REALLY stupid terms. Have you ever watched Stargate? you know how when they open the damn gate they can talk over radio to thier teams on other plannets, THATS the same damn shit I'm talking about, the signal is the same just sent over a long distance through a magical device built by far superior beings..
Now, if I've lost you now I'm going to shoot myself..
Some problems Nintendo could run accross trying to do this themselves are.
1) Thier wireless adapter is b or g grade, there are a few grades of wireless adapters and unfortunatly most aren't compatible with the others which means to be able to use your DS over the internet you will have to be using the same type of adapter as the DS.
2) Games might have individual data and code that gets sent, by the sounds of it the DS isn't isn't a universal code to send data between one another and the developers of the game get to choose what how and when the data gets sent.
3) Making the software for computer would mean that certain parts of the DS's system code would be on the internet, my best bet is they didn't want to have to emulate and entire DS and couldn't figure out a way to just send the data, which I admit is going to be a problem but I can think of a couple of ways arround it.
4) it's not practicle for them to have internet support because some peoples computers are BOUND to have problems, having the right adapter, software not working right on individual machines, lag and a number of other things, I mean imagin how many complaints they will get?
And the only other thing I can think of is, Piracy, being able to leak entire games onto a blank memory stick would be bad for the profit know what I mean?
Any way, thats about it for now, I hope people now have a better idea of what the plan is now..
Whew, I feel much less angry at OB1 after that ^_^
Yeah right, next your going to tell me the world is round....