5th February 2003, 3:18 PM
It's caroonty realistic. The water looks like real water, the buildings look like real buildings, the trees look like real trees. I'd love to see a more stylized, cartoony Mario game. Something like Mario World meets Yoshi's Island but in 3-D.
And about WW's development time, I was just about right:
That's extremely impressive. They created an awesome new engine from scratch and managed to make the game several times larger (in terms of area size, at least) than OoT, which had a development time of around three or four years. I'm totally confident that they could make a new Zelda game in less than two years if they decided to use the same engine.
And about WW's development time, I was just about right:
Quote:Q: When did development on Legend of Zelda: The Wind Waker begin? How long would you estimate development time was?
Miyamoto-san: Right when Majora's Mask ended we already knew that the GameCube platform was going to be our next, so we had to begin planning for that. If you were to actually go back and look at when we were doing experiments on the GameCube hardware itself, it would be more than two and a half years. The reason we were able to show you the more realistic looking Zelda battle at Space World 2000 in the summer was because we had been doing some preliminary experiments with the console prior to completing Majora's Mask. That's why that video existed. It wasn't until afterwards that we had really done work with the director and the programmers to go ahead and create The Wind Waker.
That's extremely impressive. They created an awesome new engine from scratch and managed to make the game several times larger (in terms of area size, at least) than OoT, which had a development time of around three or four years. I'm totally confident that they could make a new Zelda game in less than two years if they decided to use the same engine.