9th April 2004, 3:38 PM
Tried out DOSBox. Doesn't work that well just yet... Speed changing is also too iffy. What I'd like is a nice slowdown algorythm that only targets processes that aren't already speed set to start with (if there's a reliable way to detect that), so that when I slow down the gameplay to playable levels in old games, I don't end up making the stuff that's already at a fixed speed suddenly run at a crawl of a crawl like the startup screen fading to black. I'll switch to DosBox when it can play all my old DOS games. Until then, I'll be using my old Win98SE install. Problem is, new drivers, as of now, no longer have 98SE support even through ME. You should keep this in mind ABF.
Anyway, unless the next incarnation of Windows manages truly superior backwards compatibility (not likely), I'm afraid I may end up with but one option, to build an old computer with old parts myself for playing my old games... old... Also, one even OLDER computer with SUPER old powers to perfectly play the REALLY old games that run way too fast on even the old computer I was first talking about making. Annoying though, since one of the PC's main draws is backwards compatibility.
Anyway, unless the next incarnation of Windows manages truly superior backwards compatibility (not likely), I'm afraid I may end up with but one option, to build an old computer with old parts myself for playing my old games... old... Also, one even OLDER computer with SUPER old powers to perfectly play the REALLY old games that run way too fast on even the old computer I was first talking about making. Annoying though, since one of the PC's main draws is backwards compatibility.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)