1st February 2003, 12:09 PM
As for heroes being permanantly gone if you lose them, that's the way it works in most fantasy TBS games I've played... now, granted, those games don't have those heroes as part of the story, but still... when your super hero dies, you'll immediately go to reload your last savegame because without good heroes you don't have a chance in a Age of Wonders or Disciples... Heroes of Might & Magic does let you resurrect heroes, though. But Disciples? Losing a strong hero would be so devastating to your chances of success (because in these games, your best hero carries over between missions, becoming really powerful... and badly needed. So you can't let that hero die...). Not a part of the story, but a major element of the game type...
As for carring over armies between levels, yeah that is a less common thing... not many games do that. I remember Homeworld did that... man, it was annoying. The result was you spent half an hour after winning every level making sure you'd collected every resource in the map so that you'd have a chance in the later missions... and if you find yourself in too bad a situation you might have to start with a much earlier level and try to keep more ships alive. (its a 3d spacebased RTS).
Complexity does mean games are more complex. It may make them less popular due to that. It should not have any effect at all on whether they come out here... complex PC strategy games are fairly popular, so I don't see
why anyone would think console ones wouldn't be...
As for carring over armies between levels, yeah that is a less common thing... not many games do that. I remember Homeworld did that... man, it was annoying. The result was you spent half an hour after winning every level making sure you'd collected every resource in the map so that you'd have a chance in the later missions... and if you find yourself in too bad a situation you might have to start with a much earlier level and try to keep more ships alive. (its a 3d spacebased RTS).
Complexity does mean games are more complex. It may make them less popular due to that. It should not have any effect at all on whether they come out here... complex PC strategy games are fairly popular, so I don't see
why anyone would think console ones wouldn't be...