24th January 2003, 1:50 PM
yeah, big guy, I wish I had the analog stick-click as well. I also thought of the L button like that, but then I thought, "how are we going to change targets?" and it's obvious: tap L. But then, what if you just want to fire a missile? You'd automatically switch targets before firing the missile, a yucky solution at best. That's why I went for the option above...it's slightly less irritating...of course, all of this is worthless because there's no jump! silly me! :-) Now, if there were a double-stick-click, the control-click would be jump, and the C-click would be initiate/change target. Oh well.
Lazy, your ideas are great, but everything needs to be put together to see if it'll all work. Occasionally you sound like there are a million buttons on the GC controller. For example, the depressed R-button. Sure, you could aim when R is depressed, but then you can't switch beams. See if you can fit all of that onto the Gamecube controller, because I doubt it will all fit.
Lazy, your ideas are great, but everything needs to be put together to see if it'll all work. Occasionally you sound like there are a million buttons on the GC controller. For example, the depressed R-button. Sure, you could aim when R is depressed, but then you can't switch beams. See if you can fit all of that onto the Gamecube controller, because I doubt it will all fit.