24th January 2003, 1:22 PM
Well, because N_A brought it up, we won't kill it until he's satisfied (never).
Appendix B: A few changes, and after thinking for a while, DJ's method works best.
R analog: analog shooting
R-Click(tap): initiate/change lock-on target
R-Click(hold): charge up shot, release digital click to release charge
L analog: missile
L-Click(while charged up): beam combo
If the item locked on is a swingy object (you know what I mean), R-Click(hold) initiates the swingy beam.
While this adds the lock-on functionality, I have issues with it. The irk I have with this setup is that to charge up a shot, you must first change targets. This would piss players off in areas with multiple enemies, although it would be fine for most bosses. Any suggestions?
Appendix B: A few changes, and after thinking for a while, DJ's method works best.
R analog: analog shooting
R-Click(tap): initiate/change lock-on target
R-Click(hold): charge up shot, release digital click to release charge
L analog: missile
L-Click(while charged up): beam combo
If the item locked on is a swingy object (you know what I mean), R-Click(hold) initiates the swingy beam.
While this adds the lock-on functionality, I have issues with it. The irk I have with this setup is that to charge up a shot, you must first change targets. This would piss players off in areas with multiple enemies, although it would be fine for most bosses. Any suggestions?