15th February 2004, 6:48 PM
(This post was last modified: 15th February 2004, 6:58 PM by A Black Falcon.)
I have 14 GBC games... well 13 and one I lost. Well 9 and 4 GB-GBC black carts. :) Of them six weren't published by Nintendo... Nintendo published some third-party developed titles (published WarLocked, R-Type DX, the Capcom Zeldas... and made Bionic Commando Elite Forces...). Anyway, of those six games, two have batteries -- Heroes of Might & Magic, a game that really could not be without one, and Survival Kids, which is the same way. Three have passwords (including Micro Machines 3, the game I lost the cart of...). The other one doesn't have saving (Micro Machines 1&2 Twin Turbo).
All 8 games published by Nintendo have batteries.
Of the 26 classic GB games I have owned (I now have 23), ... first, I'm not sure if Rare or Nintendo published Super RC Pro-Am. It says 'Nintendo presents' but it also says that it's liscenced to Rare... I'll assume Nintendo published it though, for now, unless someone knows better... anyway, 16 are Nintendo releases and 10 third parties. Of the Nintendo releases, 11 have batteries and 5 don't (SML, Kirby 1 (which I gave to my cousins years back, who lost the cart), Yoshi, and my two copies of Super RC Pro-Am). Of the third party games, one has a battery (Final Fantasy Adventure), four use passwords, and the other five have no saving...
Total between the GB and GBC is 19 of the 24 Nintendo releases I have for GB/C have batteries. None use passwords. And for third parties, of 16 games, three have batteries, eight passwords, and five no saving...
As for the GBA I have two first and two third party releases and all have batteries.
And yes, the N64 is very similar -- first party games almost all have batteries and third party titles make frequent use of the memory card. Some third party titles do use on-cart save (Rocket and Star Soldier, of the ones I have... that is unless Rare self-published games count as third party (Jet Force Gemini), but I don't know about that... I wouldn't really...), but it's pretty rare...that is two out of nine (and none of five Midway games. One, Mace, doesn't have any kind of saving at all, my only N64 game like that!). But the other seven have the memcard to save on... well the six that use it. :)
Of course some Nintendo releases used the memcard too -- Bomberman 64 for the multiplayer character save, Perfect Dark for ... something ... that requires a massive 30 block save, DKR can use it, Blast Corps (always remove those mem cards before play if you want to use the oncart slot!), Excitebike tracks...
All 8 games published by Nintendo have batteries.
Of the 26 classic GB games I have owned (I now have 23), ... first, I'm not sure if Rare or Nintendo published Super RC Pro-Am. It says 'Nintendo presents' but it also says that it's liscenced to Rare... I'll assume Nintendo published it though, for now, unless someone knows better... anyway, 16 are Nintendo releases and 10 third parties. Of the Nintendo releases, 11 have batteries and 5 don't (SML, Kirby 1 (which I gave to my cousins years back, who lost the cart), Yoshi, and my two copies of Super RC Pro-Am). Of the third party games, one has a battery (Final Fantasy Adventure), four use passwords, and the other five have no saving...
Total between the GB and GBC is 19 of the 24 Nintendo releases I have for GB/C have batteries. None use passwords. And for third parties, of 16 games, three have batteries, eight passwords, and five no saving...
As for the GBA I have two first and two third party releases and all have batteries.
And yes, the N64 is very similar -- first party games almost all have batteries and third party titles make frequent use of the memory card. Some third party titles do use on-cart save (Rocket and Star Soldier, of the ones I have... that is unless Rare self-published games count as third party (Jet Force Gemini), but I don't know about that... I wouldn't really...), but it's pretty rare...that is two out of nine (and none of five Midway games. One, Mace, doesn't have any kind of saving at all, my only N64 game like that!). But the other seven have the memcard to save on... well the six that use it. :)
Of course some Nintendo releases used the memcard too -- Bomberman 64 for the multiplayer character save, Perfect Dark for ... something ... that requires a massive 30 block save, DKR can use it, Blast Corps (always remove those mem cards before play if you want to use the oncart slot!), Excitebike tracks...