28th January 2003, 5:22 PM
Quote:ZOE2 is cel-shaded. And in motion, it looks like a frickin' anime movie come to life.
But it does look very convincing from a polygonal standpoint. I suggest you download the movies, much like with Zelda, the pics do it no justice. The effects are incredible.
Seriously though, what on earth makes you believe that it's cel-shaded?
And it doesn't look convinving from a polygonal standpoint? WTF? Is that supposed to make any sense?
Quote:And I would imagine that not all of the SH3 environments are small. Paticularly seeing as we know they are NOT (it starts off in a fairly large amusement park). And we have seen shots, and videos of her exploring the park.
Show me one single screen shot of a big, complex environment in SH 3 and I'll shut up.
Quote:But I go back to my original statement that the open-ended architecture of the PS2 has allowed developers to find their own ways to exploit the machine, and thus allowing them to keep up with (relatively) what the GCN and XBox are doing, graphically.
The PS2 is the most difficult of the three systems to develop for. Just about every major developer has already states that developing for the PS2 is a humongous pain in the ass. Finding a way to make games look anti-aliased was in itself a huge task for many developers. Making textures look passable is also a big problem. There is nothing good about the PS2 hardware compared to the GC and X-Box hardware, and there are no PS2 games that look as good as the best GC and X-Box games.
Quote:How anyone can claim the PS2 is lagging behind is beyond me (although you didn't really say that, it appeared to be implied).
Because we have eyes.