23rd December 2003, 10:16 AM
Laser Link: I completely agree that you need to learn how to do your own coding. I also assume you know the power of Unreal Scripting and MEL. Both of which will be taught to you in the 70 hours. (Well MEL will only be touched on, but you'll still learn a bit.) Also, I'm sure tellign teh same comment to Ubisoft about Splinter Cell, or Valve about Half-Life would be equally beneficial. I mean, both games could have been released as mods. (Hell, Half-Life started off as a mod.) They use another game's engine after all.
As for it not being the same as the training I linked to, please enlighten me. How does Keyframe Animation change when you use it in an Unreal context, or another one. What about the polygon tools, which will all be covered. Do they change? I'm sorry , I don't see how this training is any different other then in specific sections they'll say "when exporting to Unreal you'll need to do the following" of course, everything leading up to that will be the same whether or not you are using Unreal.
Also have you ever paid for Gnomon training? It is really high quality stuff. Have you ever watched the 3dbuzz free training videos? They too are equally high quality stuff. I've done both, and for my money I'd go for free any day. But then again, I guess when you're rich...
Oh and I fixed the link in the first post. You might want to re-read the last of 70 hours of content. Because clearly, we are looking at different things.
As for it not being the same as the training I linked to, please enlighten me. How does Keyframe Animation change when you use it in an Unreal context, or another one. What about the polygon tools, which will all be covered. Do they change? I'm sorry , I don't see how this training is any different other then in specific sections they'll say "when exporting to Unreal you'll need to do the following" of course, everything leading up to that will be the same whether or not you are using Unreal.
Also have you ever paid for Gnomon training? It is really high quality stuff. Have you ever watched the 3dbuzz free training videos? They too are equally high quality stuff. I've done both, and for my money I'd go for free any day. But then again, I guess when you're rich...
Oh and I fixed the link in the first post. You might want to re-read the last of 70 hours of content. Because clearly, we are looking at different things.