14th November 2003, 4:30 PM
Quote:Please, you just said that I said that! Now go and quote me! Go ahead! Hopefully this will make you realize just how inane your arguing techniques are. If you have nothing on my argument then you have to make something up and claim that I said it! Absolutely amazing.
You said that there hadn't been strategy games exactly like it before. I said that those are the gameplay elements involved in Wars. What, do you have more major gameplay elements like that? Go ahead and list them then... I really don't see what you are complaining about here... I didn't mean that you said those things of course! I have listed those elements before, however, and I would think that if you had something to add to the list you would have done so... since you haven't I have to conclude that you don't, so my list stands. And since it does, all I have to do is show that there was a TBS with resource(s) and unit building and wargame-style combat (because as I've said twenty times the combat reminds me VERY strongly of a wargame) and you are proven wrong. As you say, a game like that would be in the same sub-genre as Wars...
Oh yeah, and how about instead of just insulting me you read what I say and present a reasoned response? I love strategy games, and have played a lot of them... talking about them is a topic I like. And though you can if you try pick apart and find offense in what I say, you really have to be looking... you clearly are, which is sad. I'd never do that...
So how about we do this. You should explain why AW is so unique, in your opinion. Is there something I have missed? Because I just fundamentally don't understand that position of yours... oh, sure, I see that its not in the same subgenre as Gettysburg, or Civilization, or Warlords, or the myriad other subgenres of the strategy genre... but there ARE games in that subgenre, I am sure. I mean... turb-based gameplay with wargamish combat and unit building can't be that rare!