12th November 2003, 3:52 PM
Oh, so you know all of the games I mentioned? I didn't think you would... still doubt it, actually. There are a few there I mentioned I'd be quite surprised if you're ever heard of.
And there are PC RPGs that use menu-based combat! Unless you forget games like Anachronox and Septerra Core... same exact genre as Final Fantasy.
And 1988 is before the RTS genre was created, but the heart of the game isn't the unit creation aspect (actually I bet that the early ones didn't have it in this form...) -- its the tactical unit combat. And in that respect it, like the strategy genre, borrows very heavily from wargames... and that genre is quite old. :) You know, the 'rock-paper-sissors' aspect so central to so many strategy and war games... games where you get an army and, in a turn-based environment, control various units to attack another army are one of the oldest genres of electronic games there are! This game strays from that formula only to add unit creation and a extremely simple resource system based on how many towns you control. And that aspect, too, is as I said ripped straight from numerous other strategy games... some of which I'm sure predate ____ Wars...
Its just totally absurd to call as standard a strategy game as AW unique and unlike anything in the genre... as I show, there are so many games that have a lot in common with it that I never have a hope of remembering them all...
And there are PC RPGs that use menu-based combat! Unless you forget games like Anachronox and Septerra Core... same exact genre as Final Fantasy.
And 1988 is before the RTS genre was created, but the heart of the game isn't the unit creation aspect (actually I bet that the early ones didn't have it in this form...) -- its the tactical unit combat. And in that respect it, like the strategy genre, borrows very heavily from wargames... and that genre is quite old. :) You know, the 'rock-paper-sissors' aspect so central to so many strategy and war games... games where you get an army and, in a turn-based environment, control various units to attack another army are one of the oldest genres of electronic games there are! This game strays from that formula only to add unit creation and a extremely simple resource system based on how many towns you control. And that aspect, too, is as I said ripped straight from numerous other strategy games... some of which I'm sure predate ____ Wars...
Its just totally absurd to call as standard a strategy game as AW unique and unlike anything in the genre... as I show, there are so many games that have a lot in common with it that I never have a hope of remembering them all...