10th May 2006, 1:36 PM
And just keep in mind that everything is close up if you move up to it, so everything had high res textures. The only issue was it did need some compression to work (and they have not bothered releasing it on CDs, which is one small step forward in computer tech progress).
And lazy, just one small point to clarify, while the actual main game code is the smallest part, taking up mere megs, if you up the size of the game, it does need more space. Not nearly enough to even threaten the space on a CD, but it'll get bigger. Sorry, just a nitpic really, and that might have just been me misunderstanding you anyway. The main point is the same though. Even the biggest bundle of source code isn't all that big.
And a game 8 times the size of Oblivion? I think that's called "Life: Live the Experience, for the Universe entertainment system, brought to you by the laws of physics and a roll of the die".
And lazy, just one small point to clarify, while the actual main game code is the smallest part, taking up mere megs, if you up the size of the game, it does need more space. Not nearly enough to even threaten the space on a CD, but it'll get bigger. Sorry, just a nitpic really, and that might have just been me misunderstanding you anyway. The main point is the same though. Even the biggest bundle of source code isn't all that big.
And a game 8 times the size of Oblivion? I think that's called "Life: Live the Experience, for the Universe entertainment system, brought to you by the laws of physics and a roll of the die".
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)