10th May 2006, 1:32 PM
so voice acting takes up more space than high quality 24 bit WAVs?
voice is one of the easiest, smallest audio bits you could put in a video game. Even high quality voice recordings take up very little room. And it doesnt matter how many high res textures or sounds you have, you'll never fill 80 gigs for a single game. the game would be 100 times the size of oblivion, it would take you 8 years to beat! :D
voice is one of the easiest, smallest audio bits you could put in a video game. Even high quality voice recordings take up very little room. And it doesnt matter how many high res textures or sounds you have, you'll never fill 80 gigs for a single game. the game would be 100 times the size of oblivion, it would take you 8 years to beat! :D