10th May 2006, 1:12 PM
okay, an actual game takes up mere MB's of space., no matter the 'size' of the game. it's the textures and sound files that crank everything up.
So, let's take a huge game, uh... Zelda TP! :D (or oblivion, your pick) with its 100 plus hour gameplay, etc. It's on one GC disk or one DVD disk. Fine, now let's say that all the textures in TP for GC use an entire gig of space (it doesnt). Now let's crank that up to 1080i textures, hell let's throw in 7.1 surround decoding and 24 bit quantization on recorded WAVs of orchestras, wow! Now we're up to like 10, maybe 15 gigs of info! Shit, that's a two DVD game not counting pre-rendered cutscenes (which Zelda: TP doesnt use, or need)
What are we gonna do with the other 75 plus gigs on a HD-DVD or Bluray disk? how about HOURS and HOURS of high resolution prerendered cut scenes????
yeah.
It's retarded.
So, let's take a huge game, uh... Zelda TP! :D (or oblivion, your pick) with its 100 plus hour gameplay, etc. It's on one GC disk or one DVD disk. Fine, now let's say that all the textures in TP for GC use an entire gig of space (it doesnt). Now let's crank that up to 1080i textures, hell let's throw in 7.1 surround decoding and 24 bit quantization on recorded WAVs of orchestras, wow! Now we're up to like 10, maybe 15 gigs of info! Shit, that's a two DVD game not counting pre-rendered cutscenes (which Zelda: TP doesnt use, or need)
What are we gonna do with the other 75 plus gigs on a HD-DVD or Bluray disk? how about HOURS and HOURS of high resolution prerendered cut scenes????
yeah.
It's retarded.