8th May 2006, 9:06 PM
Unbelievable, i was all set to to start flaming and bashing sony and... i dont have to; They did it for me! on IGN they have all the games up that was shown and at best they looked like new 360 games. is anyone actually going to pay almost twice as much for a console that plays 360 games? Especially considering the 360 will probably have a price drop before PS3 is released?
I thought i'd seen that tech in a pad before and I was right in that the controller has indeed been done before. It's a mercury switch inside, essentially a third control stick that gives you a 2-D Plane of movement by tilting the controller (as one giant control stick). But i'm holding a PS2 pad right now and while banking feels good, trying to climb or dive feels really awkward - especially if they did this in a FPS for 'looking'. Since it doesnt actually detect where the controller is, it just detects the angle that you're holding it. So imagine playing a FPS and having to pitch the controller straight up to look straight up (or straight down) and it becomes down right uncomfortable. There's a reason why those merc-switch PC controllers didn't sell, I cant believe they not only copied the idea of Nintendo but then did a krappy job at copying them.
on the plus side, i can see the tilting being used in a FPS for peeking around corners (cppcrusader and I were playing with the idea) or shifting your weight while on a motorcycle, but there's litteraly nothing beyond that. It's litteraly a third control stick.
You cant do anything what the Wii does, when you jab with the wiimote it detects where you're aiming and how 'far' you're reaching, so you can punch a guy in the face, and then the stomach, even two handed and hit different location at once, or make slicing motions for a knife, etc. With the PS3's controller you can make the jabbing motion but it wont have any idea what direction you're trying to aim for, it wont know you're jabbing at the face or stomach and there's no way to give it that functionality without a sensor on the TV. of course, the eyetoy can add that sensor, but that means every developer would have to code for the eyetoy *and* sony would have to release a dual shock 4 with a sensor on it as well!
this is just a stupid move... they added nothing to gaming, what you do with the PS3 controller can be achieved by using any combination of the 2 sets of triggers or one of the control sticks.
edit - well, it cant even jab. It's a merc switch, so if you jab, it wont pick up anything. Which means the PS3 controller's tilting is designed with slow movements in mind.
stupid, stupid move. if you've ever played Wario Ware Twisted, that's exactly what the PS3 controller does. Except now, instead of moving the screen to interact with a virtual world, you move a controller to tilt things...
expect alot of racing games using it (drift turning? weight shifting) and flying games, and that's about it.
I said 'wow', but it wasn't in the good way. I'm picturing Ken with a group of japanese techs trying to put tilting technology in the PS2 dual shock controler 20 minutes before the show.
I thought i'd seen that tech in a pad before and I was right in that the controller has indeed been done before. It's a mercury switch inside, essentially a third control stick that gives you a 2-D Plane of movement by tilting the controller (as one giant control stick). But i'm holding a PS2 pad right now and while banking feels good, trying to climb or dive feels really awkward - especially if they did this in a FPS for 'looking'. Since it doesnt actually detect where the controller is, it just detects the angle that you're holding it. So imagine playing a FPS and having to pitch the controller straight up to look straight up (or straight down) and it becomes down right uncomfortable. There's a reason why those merc-switch PC controllers didn't sell, I cant believe they not only copied the idea of Nintendo but then did a krappy job at copying them.
on the plus side, i can see the tilting being used in a FPS for peeking around corners (cppcrusader and I were playing with the idea) or shifting your weight while on a motorcycle, but there's litteraly nothing beyond that. It's litteraly a third control stick.
You cant do anything what the Wii does, when you jab with the wiimote it detects where you're aiming and how 'far' you're reaching, so you can punch a guy in the face, and then the stomach, even two handed and hit different location at once, or make slicing motions for a knife, etc. With the PS3's controller you can make the jabbing motion but it wont have any idea what direction you're trying to aim for, it wont know you're jabbing at the face or stomach and there's no way to give it that functionality without a sensor on the TV. of course, the eyetoy can add that sensor, but that means every developer would have to code for the eyetoy *and* sony would have to release a dual shock 4 with a sensor on it as well!
this is just a stupid move... they added nothing to gaming, what you do with the PS3 controller can be achieved by using any combination of the 2 sets of triggers or one of the control sticks.
edit - well, it cant even jab. It's a merc switch, so if you jab, it wont pick up anything. Which means the PS3 controller's tilting is designed with slow movements in mind.
stupid, stupid move. if you've ever played Wario Ware Twisted, that's exactly what the PS3 controller does. Except now, instead of moving the screen to interact with a virtual world, you move a controller to tilt things...
expect alot of racing games using it (drift turning? weight shifting) and flying games, and that's about it.
I said 'wow', but it wasn't in the good way. I'm picturing Ken with a group of japanese techs trying to put tilting technology in the PS2 dual shock controler 20 minutes before the show.