31st March 2006, 9:10 PM
Quote:FFXI is pretty popular there anyway.
FFXI is a Final Fantasy game and is also available on PS2, both things which help its sales there.
Quote:And actually ABF, I'll say you don't have to actually play Wifi to read about it and determine how it works that way, but you DO have to know how it works before you can criticize it. I was under the impression you had at least read up on it, what it can and can't do, before deciding that it was not enough.
Of course I've read about it... and as I said, I've played games on PC on many different online gaming networks -- ingame Gamespy server browsers (Star Trek Voyager: Elite Force, Return to Castle Wolfenstein, and various FPS demos), mplayer.com (Warcraft II (via IPX spoofing), etc) (though not Heat or TEN, those were pay...), Gamespy Arcade (supports many titles, but I've only played games on it a couple of times), Ubi.com Gameservice (version 1, for POD, an ingame server browser; also for POD (later on), external Ubi Gamservice 2.0, external Gameservice 3, for Conquest: Frontier Wars, and Ubi Gameservice 4.0, which I have used but haven't played games on because I don't have any games that support it, since they've discontinued online gameservice support for Conquest and POD...), Microsoft Gaming Zone (various titles -- OutWars demo, Jedi Knight I demo, MechCommander Gold, Jedi Knight I full/Mysteries of the Sith, Axis & Allies, Age of Empires I and II, X-Wing vs TIE Fighter, X-Wing Alliance, Warcraft II (via IPX spoofing), etc), Battle.net (SC/BW, WCIIBNE, Diablo II/LoD, WCIII/TFT), Netstorm's unique take at an ingame online multiplayer gameroom setup, not to mention direct modem-to-modem online play... (Warcraft II), etc, etc... I'm sure I'm forgetting some... oh right, Need for Speed: High Stakes had online play (internal system), Disciples II did too, Shogun: Total War and Medieval: Total War, Westwood Online in its various forms (the one in Recoil (windows, but ingame) and the one in Red Alert 2/YR (ingame), mainly), SIGS (Sierra Internet Gaming System) for Lords of the Realm II, etc, etc (there are more.)... not to mention a few MMORPGs -- World of Warcraft, Shadowbane, Saga of Ryzom, Anarchy Online (free periods)... and non-MMO online RPGs (Guild Wars, Phantasy Star Online: Blue Burst (also when it was free))...
Now, I haven't put huge amounts of time into every single one of those, and some I only played online a couple of times (the only online games that I have put truly huge amounts of time into online (hundreds of hours) are SC/BW, WCIII/TFT, and Guild Wars... with Netstorm probably being next, but way behind.), but that's enough to get the general concept of how online gaming works with that system. I think that I've got a pretty good idea of how online gaming systems work. And I enjoy online games. And when I play them on Revolution, I want the system to actually be one worth using.
In the DS'es case, it varies from game to game.
-Animal Crossing: you must know the person online. You can chat (text) ingame.
-Tony Hawk: no idea
-Mario Kart: Random play (several types), where you can see other people's usernames (but cannot add those usernames to your friends list), and see their kart icon (which you can draw), but can't contact them in any way; or friendslist play, which is random with anyone on your friends list who is also searching, and has the same other parameters as random play (no chat, etc).
-Tetris: I don't know, but I assume it works like Mariokart, but without the custom icons.
-Metroid Prime: Hunters: not sure, but it sounds like it works like Mariokart, but with voice chat between games in friendslist mode -- walkie-talkie style, where you must hold a button down to talk and only one person can talk at a time.
There, did I get that right? Yes? Thought so.
Which of the many games I talked about above does this beat?
One: Warcraft II direct modem. For having random world play; WCII has ingame chat, but the 'only with people you know, who you are in contact with at the same time via other means to set it up' is incredibly limiting, which is why I only played WCII multiplayer like twice before I discovered IPX spoofers...
Oh, some of those online networks were pretty bad (NFSHS's was horribly buggy and often didn't work, the ingame patcher had serious issues, and the website where you registered was terribly broken... SIGS wasn't great... Gamespy server browsers are kind of annoying... nobody ever actually played Recoil online (sad, that game was great), etc...), but at least they WERE.
Oh yes, and if you ask "Why did you make that list, I don't care...", it's because your intimation that I don't know what I'm talking about seriously annoyed me.
Quote: That, and you bring this up in every thread pertaining to an online enabled DS game.
Because online gaming matters so much.