28th March 2006, 9:43 PM
As I said, if Nintendo would allow you to select if people in one game can "see" you in other games, this wouldn't be an issue.
And from what I can tell, Japanese game companies in general don't seem to actually play American games. I think there's some sort of xenophobia going on, because they routinely don't seem to adapt amazing breakthroughs that American games come up with and make standard. It's often not even an issue of whether or not it would work with a given game, an issue I can understand very well. It's an issue of a Japanese game that has a fatal flaw where a fix has been available in the same genre in America for years. Has Miyamoto even HEARD of Warcraft before? And, MGS3 Subsistance's multiplayer seems to be a game designed by someone who has never once looked into an American online game to check on balance issues or how something will affect the multiplayer experience. No one, and I mean no one, bothers using first person aim unless they are sniping in that game (when you use first person aim, you lose the ability to move), because in a game like this, humans aren't robots. They are running around crazily without a care in the world for slow carefully kept positions working through a room like in a movie. It's all about the speed and hurrying up at all times, and if you take a second to aim, the other guy has already unloaded a shotgun blast into your chest since you are no longer a moving target and it was easy. And, those boxes... ugh. Yes, the box is an item in the game, but if all the cardboard boxes in each level are in the same place each time, then a box that isn't in a default "background box" location will not fool anyone who's actually memorized the map. The multiplayer is fun, but it could have been a lot better if they remembered there's this whole other game market an ocean away that does it's own thing.
They seem too isolated, that's what I'm saying. Nintendo should pay as much attention to games made by a company like Blizzard as they do to a company like Square-Enix, and Square-Enix should really look at both Bethesda AND Blizzard. And, Tecmo needs to take a look at Ubisoft. I'm not saying some American game companies aren't guilty of this sort of blind eye to foreign games, but it doesn't seem as prevalant an attitude here. At least Konami has their head in the game. Hideo seems fully aware of the existance of Sam Fisher.
And from what I can tell, Japanese game companies in general don't seem to actually play American games. I think there's some sort of xenophobia going on, because they routinely don't seem to adapt amazing breakthroughs that American games come up with and make standard. It's often not even an issue of whether or not it would work with a given game, an issue I can understand very well. It's an issue of a Japanese game that has a fatal flaw where a fix has been available in the same genre in America for years. Has Miyamoto even HEARD of Warcraft before? And, MGS3 Subsistance's multiplayer seems to be a game designed by someone who has never once looked into an American online game to check on balance issues or how something will affect the multiplayer experience. No one, and I mean no one, bothers using first person aim unless they are sniping in that game (when you use first person aim, you lose the ability to move), because in a game like this, humans aren't robots. They are running around crazily without a care in the world for slow carefully kept positions working through a room like in a movie. It's all about the speed and hurrying up at all times, and if you take a second to aim, the other guy has already unloaded a shotgun blast into your chest since you are no longer a moving target and it was easy. And, those boxes... ugh. Yes, the box is an item in the game, but if all the cardboard boxes in each level are in the same place each time, then a box that isn't in a default "background box" location will not fool anyone who's actually memorized the map. The multiplayer is fun, but it could have been a lot better if they remembered there's this whole other game market an ocean away that does it's own thing.
They seem too isolated, that's what I'm saying. Nintendo should pay as much attention to games made by a company like Blizzard as they do to a company like Square-Enix, and Square-Enix should really look at both Bethesda AND Blizzard. And, Tecmo needs to take a look at Ubisoft. I'm not saying some American game companies aren't guilty of this sort of blind eye to foreign games, but it doesn't seem as prevalant an attitude here. At least Konami has their head in the game. Hideo seems fully aware of the existance of Sam Fisher.
"On two occasions, I have been asked [by members of Parliament], 'Pray, Mr. Babbage, if you put into the machine wrong figures, will the right answers come out?' I am not able to rightly apprehend the kind of confusion of ideas that could provoke such a question." ~ Charles Babbage (1791-1871)