22nd March 2006, 4:41 PM
i agree but you're actually talking about compression methods that so far consoles dont do, they have to work abound bottle necks even on 360 so if you uncompress you still have to squeeze it through a bottle neck that only allows so much info to pass. Like you said on PC they can unload everything if your pooter can handle it, but no the textures themselves are done on a per-requirements basis, so if you install a game on a great computer, you'll get the full textures and whatever the game is capable of running at (which is more than standard television obviously), but the textures I have seen in PC games still have not reached the level of say, a 360 game with super detailed 'plastic' bumpy surfaces. i've seen it done in cheap ways, but not to the prettiness of what 360 does because those textures were built to only run in HD. Switch to standard and not only are you running at a lower resolution but everything gets muddy and there's a huge loss in line detail because the television cant differentiate where one line is next to another and instead creates a gray blur where lines should be.
so i guess its sorta apples and oranges, PC games are built to run differently than console games so while 360 textures can be done on PC, you would need a game that was built to do it and a video card that was built to support and display it, and I haven't seen that yet, as that would be incredibly expensive. Do yunno of any PC games capable of hugely detailed textures and not the blurry paint jobs?
*pets the kitten*
so i guess its sorta apples and oranges, PC games are built to run differently than console games so while 360 textures can be done on PC, you would need a game that was built to do it and a video card that was built to support and display it, and I haven't seen that yet, as that would be incredibly expensive. Do yunno of any PC games capable of hugely detailed textures and not the blurry paint jobs?
*pets the kitten*