21st March 2006, 10:57 PM
yes, but the texture sets are not super high res, the display is, the textures are not. Also if you compress a texture you might as well not make an HD game, compressing them often leaves the textures looking very flat and muddy (N64) because it litteraly takes everything you drew out in photoshop or whatever and then blurs the krap out of it, mixing the colors, etc. the more you compress it, the krappier they get. You could uncompress the textures and put the full HD textures on the internal RAM during load but if you dont have a few gigs of RAM, you'll have a level with with the same handful of HD textures over and over until it reloads an area.
it's best to either leave it totally uncompressed and spun off as needed or just upload the entire thing to a hard drive. 360 does the first one by picking and choosing what textures to spin and what textures to load. from what understand, there still hasn't been a fully HD game on 360 because of that process.
As far as rendering at the upconverted res, i think that's exactly what they're going to do; just like pumping up th resolution on zSNES emus during gameplay and everything gets crisper. But frame rates and the like will probably take the same hits they took on the PSX and PS2, the PS3 is going to be an emulator afterall. for example, PS1 games still take frame rate hits on the PS2. so I dont see that being fixed.
it's best to either leave it totally uncompressed and spun off as needed or just upload the entire thing to a hard drive. 360 does the first one by picking and choosing what textures to spin and what textures to load. from what understand, there still hasn't been a fully HD game on 360 because of that process.
As far as rendering at the upconverted res, i think that's exactly what they're going to do; just like pumping up th resolution on zSNES emus during gameplay and everything gets crisper. But frame rates and the like will probably take the same hits they took on the PSX and PS2, the PS3 is going to be an emulator afterall. for example, PS1 games still take frame rate hits on the PS2. so I dont see that being fixed.