19th March 2006, 10:13 PM
The problem isn't just finding your way around, though that's a big one, it's also how bad Sierra's basic game design is... how easy it is to get randomly killed, how easy it is to miss absolutely vital items and not know it until too late, how easy it is to just get hopelessly lost... how they LOVE obscure puzzles that you'd never think of... yeah, Lucasarts puzzles could be quite cruel too, but at least they always made sure that it was always actually POSSIBLE to solve them. :) (though I must admit I didn't finish a bunch of those too, including Day of the Tentacle and Indiana Jones and the Fate of Atlantis...)
Anyway, getting around the desert is the first problem. Figuring out what to DO there is the second one. And going to a FAQ every two minuites in a game gets really, really tedious... and doesn't feel right, usually...
Anyway, getting around the desert is the first problem. Figuring out what to DO there is the second one. And going to a FAQ every two minuites in a game gets really, really tedious... and doesn't feel right, usually...