14th March 2006, 8:43 PM
Quote:You keep forgetting the bigger picture here. Why isn't the Gamecube number one. My answer is that it doesn't have as much variety and selection as the number one console does.
And I'm saying that the lacking variety is a symptom of being behind, not a cause of it, and that if Nintendo could figure out how to come up with a first party lineup that would draw people in, the third party game numbers would go way up...
Quote:As if it needs to. Why would I make myself sit at a computer desk to play a game when I really don't feel like it?

Quote:Problem. I haven't been sold on Nintendo's perspective that there's something wrong with gaming. I thorougly enjoyed this past generation.
The path isn't broken, it's just one Nintendo can't cut it on.
Nintendo keeps saying that there is a problem for several reasons. First, because Nintendo thinks of Japan first and only when making its policies; they then later try to come up with ways to make those policies work for the rest of the world too. So, since Japan has a problem with falling game sales and flagging interest, much more so than the US's much earlier problem, Nintendo is moving to change things by increasing the demographic. By attracting people who don't play games or just would consider using these kinds of programs (Touch Generations mainly) on a PC or PDA or cellphone. It's working brilliantly, of course, and I fully expect (as GR said) to see Nintendo's Japanese marketshare continue to go up. The Revolution will do better than the GC in Japan by a good margin. Heck, they might even manage to turn around sales there...
The problem is the rest of the world, of course. The US doesn't have the problems Japan has nearly as bad. Oh, originality is not in good shape, and sales this year have gone down (excepting handhelds), but most people wouldn't say that there is a problem like Nintendo execs do, but they've got to act like it's worse than it is to have anything to say when dealing with a strategy designed for Japan... of course, the US DOES have problems and Nintendo's strategy could help them (expanding the market, etc), so good could come out of it, but it is true that it's a tougher sell here. Particularly when, as I said before, Nintendo's efforts to release substantive numbers of cross-generational, market-expanding titles here is comparitively limited... and their marketing... well... the less said about that the better...