14th March 2006, 2:04 PM
lazyfatbum Wrote:Paco there's a ton of developers complaining about lack of industry growth and lowered sales every year. less people play video games now then last year and the year before it based on that data. nintendo isn't the only one complaining. you, myself, and others on this board have been playing without a problem, but there are members here who have either slowed their hobby or completely dropped it, and you can see it in conversation, it's gettong harder to find people who play video games that are my age, or if they do they only play FPS's or MMORPG's the mainstream's crack and heroin respectively.
I'll go looking for this data myself but I could have sworn I read that the industry has experienced healthy growth up until very recently (like within the last 6 months).
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yeah, Nintendo doesnt do that at all /sarcasm. And gee, i dunno, why would a company want to redefine gaming? Do you really want me to list out Nintendo's GC titles? and Leftfield, Rare and SK were not dropped because of ideals - their official statements (ones they actually gave to share holders) were that they either couldn't keep up with Nintendo's demand for more games and on time to fit a release schedule or the company was in turmoil for whatever reason. Leftfield released like two games over its lifespan and Excitebike was the only thing that made money, Rare had a massive swap in employees and was having a problem getting their content ready anywhere near the projected launch window which finally pissed off Nintendo when they released SFA, the first subpar Rare game... ever. Looking at their XBox and 360 and GBA titles, it's clear that they're having issues. Then of course SK.
Rare did not experience a massive swap in employees. That's been a gross exageration. 6 people (yes, you read that right) left. 4 of them went to form Free Radical and the other two went in different directions. Since then the company has experienced no more turn over than any other company.
Starfox Adventures was delayed because Nintendo wanted to make Starfox the theme. Before that it was called Dinosaur Planet. Come on, you should know these things.
Quote:Sk interview: We wannted to make bigger games and Nintendo doesn't want that.
Sk release to share holderers: as per our last meeting we are continuing with our drive towards other consoles to increase exposure and revenue.
How are those contradicting? First is the reason they left, and second is what's happening after the fact. Of course you'll spin this in Nintendo's favor so I'm not sure why I'm even arguing the point.
Quote:if you do your homework you'll see that Nintendo and it's second/third parties have majorly huge games that were much larger than Eternal Darkness so people were left scratching their heads when they heard this news. but it was litteraly propoganda from SK's PR to get people angry at Nintendo and interested in SK's future titles, but it was SK themselves who broke from Nintendo, Nintendo didn't 'fire' them as in the cases of Rare and Leftfield.
Majorly huge? Are you talking about Namco's Starfox, Sega's F-Zero GX, or Capcom's Minish Cap? Franchises that were going to do well anyway given their respective fanbases on a Nintendo platform. I'm not even sure Starfox did all that well.
None of this matters. I'm still saying they need a more diverse portfolio of franchises and genres.
Quote:When Nintendo takes a second party, they're not just adding a title. they're atually going to spend money and time with that developer to help with the development, their game gets exposed to EAD and Miyamoto, gets passed through Nintendo quality control and testing, etc. Nintendo treats it as if it were their game. if the second party they're working with shows any signs of slowing, or problems (specifically, financially) Nintendo will drop them faster than you can say multi-million dollar buy-out.
Miyamoto must have been absent the day Namco's Starfox came through the office.
I assume you're referring to Rare with that last sentence and I don't think it's justified. Many of Nintendo's games score anywhere between 8-10, fewer actually managing it close to 10. Rare's two latest games both scored high 8's, PDZ even getting a few 9's.
Jak 3 : Jet Set Radio Future : Oddworld: Munch's Oddysee : Final Fantasy XII : Shadow of the Colossus : more to come...
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