14th March 2006, 8:49 AM
Paco there's a ton of developers complaining about lack of industry growth and lowered sales every year. less people play video games now then last year and the year before it based on that data. nintendo isn't the only one complaining. you, myself, and others on this board have been playing without a problem, but there are members here who have either slowed their hobby or completely dropped it, and you can see it in conversation, it's gettong harder to find people who play video games that are my age, or if they do they only play FPS's or MMORPG's the mainstream's crack and heroin respectively.
yeah, Nintendo doesnt do that at all /sarcasm. And gee, i dunno, why would a company want to redefine gaming? Do you really want me to list out Nintendo's GC titles? and Leftfield, Rare and SK were not dropped because of ideals - their official statements (ones they actually gave to share holders) were that they either couldn't keep up with Nintendo's demand for more games and on time to fit a release schedule or the company was in turmoil for whatever reason. Leftfield released like two games over its lifespan and Excitebike was the only thing that made money, Rare had a massive swap in employees and was having a problem getting their content ready anywhere near the projected launch window which finally pissed off Nintendo when they released SFA, the first subpar Rare game... ever. Looking at their XBox and 360 and GBA titles, it's clear that they're having issues. Then of course SK.
Sk interview: We wannted to make bigger games and Nintendo doesn't want that.
Sk release to share holderers: as per our last meeting we are continuing with our drive towards other consoles to increase exposure and revenue.
if you do your homework you'll see that Nintendo and it's second/third parties have majorly huge games that were much larger than Eternal Darkness so people were left scratching their heads when they heard this news. but it was litteraly propoganda from SK's PR to get people angry at Nintendo and interested in SK's future titles, but it was SK themselves who broke from Nintendo, Nintendo didn't 'fire' them as in the cases of Rare and Leftfield.
When Nintendo takes a second party, they're not just adding a title. they're atually going to spend money and time with that developer to help with the development, their game gets exposed to EAD and Miyamoto, gets passed through Nintendo quality control and testing, etc. Nintendo treats it as if it were their game. if the second party they're working with shows any signs of slowing, or problems (specifically, financially) Nintendo will drop them faster than you can say multi-million dollar buy-out.
Quote:This is their problem, imo. It's too narrow a course, imo. Why try to only redefine gaming? Why not include the option to play big and grandiose games as we're used to (and still like) AND give us new innovative titles to play in a unique way?
yeah, Nintendo doesnt do that at all /sarcasm. And gee, i dunno, why would a company want to redefine gaming? Do you really want me to list out Nintendo's GC titles? and Leftfield, Rare and SK were not dropped because of ideals - their official statements (ones they actually gave to share holders) were that they either couldn't keep up with Nintendo's demand for more games and on time to fit a release schedule or the company was in turmoil for whatever reason. Leftfield released like two games over its lifespan and Excitebike was the only thing that made money, Rare had a massive swap in employees and was having a problem getting their content ready anywhere near the projected launch window which finally pissed off Nintendo when they released SFA, the first subpar Rare game... ever. Looking at their XBox and 360 and GBA titles, it's clear that they're having issues. Then of course SK.
Sk interview: We wannted to make bigger games and Nintendo doesn't want that.
Sk release to share holderers: as per our last meeting we are continuing with our drive towards other consoles to increase exposure and revenue.
if you do your homework you'll see that Nintendo and it's second/third parties have majorly huge games that were much larger than Eternal Darkness so people were left scratching their heads when they heard this news. but it was litteraly propoganda from SK's PR to get people angry at Nintendo and interested in SK's future titles, but it was SK themselves who broke from Nintendo, Nintendo didn't 'fire' them as in the cases of Rare and Leftfield.
When Nintendo takes a second party, they're not just adding a title. they're atually going to spend money and time with that developer to help with the development, their game gets exposed to EAD and Miyamoto, gets passed through Nintendo quality control and testing, etc. Nintendo treats it as if it were their game. if the second party they're working with shows any signs of slowing, or problems (specifically, financially) Nintendo will drop them faster than you can say multi-million dollar buy-out.